The Ulgo guards are retreating... which means that whatever they're doing in the port control center is more important to their mission than several displeased Jedi. Which, in turn, probably means it's going to be
bad news if they're allowed to get away with it.
"Senator, your ship won't get far if their slicers lock down the landing controls!" she calls back over her shoulder toward Durasay. "I'm going after them!" And indeed, she's already moving, adrenaline high. It's only as she comes even with the slowest Ulgo officer that she fully registers what she's just seen in Durasay's hand: that poisonous yellow lightsaber, definitely not a color she'd ever seen a Jedi wield. It gives her a chill.
That chill, and her worry over what might be happening elsewhere on Alderaan right now, tangle and darken in her mind in the instant when she reaches for the Force to yank the Ulgo officer out of his stride. She slashes viciously at him and keeps moving, doggedly pursuing the fastest of the Ulgo pack.
--
Incidental: Improved Center of Being for 1 strain (attacks against Tethys have +1 crit rating)
Maneuver: 1 move toward Commander at medium (now at short from him and short from Aly, I think?)
Action: Attac!
D8 LA--Fite R2, attack Rival at Short with Draw Closer (need 1 pip to pull them). Saber adds +1adv. Cancel their defense setback.:
2eA+2eP+1eB+2eD+2eF 3 advantage, 1 Triumph, 2 Dark Side









Flip a Destiny and take the strain/conflict to use the Dark pips: one to Draw Closer and one to add a success. Total 1 success, 4 advantage, 1 triumph.
Crit for 1 adv, free maneuver for 2, recover 1 strain. Triumph to upgrade Aly's next action.
Commander #1 takes 11 damage with Breach and a critical hit.
Draw Closer should leave him still Short from Aly, but no longer
between Aly and the command center.
Maneuver: Keep chasing the guys originally at Long (I think now at Medium from them? Or Medium-plus-one? And Long from the command center), leaving the injured Commander #1 for Aly.
Wounds: 0/14
Strain: 6/18
Soak 3
Defense: 1 ranged/1 melee