Culling The Hounds (D4, EM)

Designated public hunting areas often owned by local nobility.
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Katarzyna Ulgo
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Joined: Tue Jul 06, 2021 6:47 pm
Location: Fortress of House Ulgo

Culling The Hounds (D4, EM)

Post by Katarzyna Ulgo » Sat Jul 24, 2021 7:35 pm

So they knew the pack was ill-tempered and probably mutated, and that there was someone in the area that might be controlling them. Kat really hoped it wasn't a Sith, or something similarly bad still hanging out... she had read the annals of the Great Sith War, and knew the stories of what the Sith could do with alchemy and modifying lifeforms to suit their needs for conflict.

She had hoped her armor would see a break after the war now, but here she was, covered up in the battle armor. The brown cloak over it marked her clearly as a Jedi. Considering the mission at hand, she had a light backpack with her with a few extra things.

-----

OOC: This is the group that will be going to fight the Kath Hounds, leaving the other team to do traps and other things. IIRC expecting V1, Aurilie, Keyhote, and Breela.


Wounds: 17/0
Strain: 15/0
Ranged Defense: 1
Melee Defense: 1
Soak: 5

Gear:
Jedi Battle Armor
Lightsaber
Utility belt with Military Belt pouch (holds 2 out of 4 stimpacks)
Breathmask
Scanner Goggles
Backpack: Medpac, Glowrod, Firepaste, Datapad, Comlink.
Jedi Exile | Alderaanian Human | House Ulgo | Knight | Noble Protector | Hero | Heightened Awareness
Description | Theme | End-game theme
Has: Lightsaber, clean robes (heavy clothes), Ulgo-pin (Cascader), belt with pouches (with stuff).
In danger: Jedi Battle armor, medpac, breathmask.

"Let there be truth between your heart and the Force. All else is transitory."

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Desilijic Keyhote
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Joined: Mon Jul 05, 2021 10:02 pm

Re: Culling The Hounds (D4, EM)

Post by Desilijic Keyhote » Sat Jul 24, 2021 7:43 pm

"Finally, the hour of the hound is at hand! Tonight we rid Alderaan of monsters who bedevil it. We few, we happy few, we band of brothers. For he today that sheds his blood with me shall be my brother!-"
Looking around
"-and sister, or close friend. What is important is that today few stood against many, that love stood against hate!"

Wounds: 25/0
Strain: 14/0
Ranged Defense: 2
Melee Defense: 2
Soak: 10 (Cortosis)
Last edited by Desilijic Keyhote on Sat Jul 24, 2021 8:11 pm, edited 1 time in total.
The Love Hutt | Knight and Hunter of Great Things| Lover & a Fighter| Accompanied by his Loyal Squire | Heavily Armed and Armored| Businessman by Requirement, Marriage Celebrant by Choice|

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V1-V0
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Joined: Sat Jul 17, 2021 9:56 am

Re: Culling The Hounds (D4, EM)

Post by V1-V0 » Sat Jul 24, 2021 8:04 pm

The assault droid was finishing the last check of its weaponry.

"All systems operational. Gunnery Sergeant Veeone-Veeoh is ready for deployment."

--

Wounds: 22/0
Strain: 12/0
Ranged Defense: 1
Melee Defense: 1
Soak: 10

Gear Carried
DH-X Blaster Rifle
Frag Grenades (3)
Stun Grenade (1)
Emergency Repair Patches (5)
Extra Reloads (2)

Gear Built Into Droid Frame
Rebel Heavy Battle Armour (with Ascension Gear attachment)
Fusion Cutter
Stimpack Probe (3 charges)
Medpack
Medscanner
Comlink
Electrobinoculars
Rocket Boots
Republic Droid * Gunnery Sergeant * War Hero * Assault Specialist * Czerka Prototype * Metallic Unity

Carries: Stimpacks, Repair Patches, DL-44 Pistol, (DH-X Blaster Rifle, grenades when allowed)
Integrated: Armour, Fusion Cutter, Comlink, Electrobinoculars, Rocket Boots, Medpack, Medscanner, Ascension Gear

'FOR THE GLORIOUS REPUBLIC!!!!!'

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Aurilie Alde
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Joined: Mon Jul 05, 2021 10:05 pm

Re: Culling The Hounds (D4, EM)

Post by Aurilie Alde » Sat Jul 24, 2021 10:21 pm

Aurilie was dressed in her rugged wear and her nice coat draped around her shoulders for good luck (and extra padding). While she was hoping to avoid the worst of it, animals could be unpredictable and sometimes the hunt takes a life of its own. She never went hunting with a Jedi before. It should be interesting, to say the least. Seeing as these weren't exactly natural beasts, she wasn't so sure she wanted one of these on her wall anyway. The safety of Alderaan was a priority here.

Wounds: 12/0
Strain: 14/0
Ranged Defense: 0
Melee Defense: 0
Soak: 4

Gear:
Model 38 Sharpshooter’s Rifle with upgrades
Kamperdine Custom Tailored Armoured Jacket
Utility Belt
Backpack
Explorer’s Knife
Stimpack x2 in Military Belt Pouch x2
Commlink (Handheld)
Datapad
Extra Reload
Eletro-snares x2
Alderaanian | Republic | House Alde | Prince of Mount Jarol | Human | Hunter | Fancypants

Description
Social: Nice Coat, Correllian Cutlass, Commlink, Cascader headpiece
Hunting: Nice Coat, Big Gun, Utility Belt, Stims x2, Explorer’s Knife, Commlink

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Breela Po
Posts: 575
Joined: Mon Jul 12, 2021 5:55 am

Re: Culling The Hounds (D4, EM)

Post by Breela Po » Sat Jul 24, 2021 11:23 pm

Breela was rested and ready to go. She was arrayed in Jedi Armor beneath her robes with one arm out as she stretched out her nerves. She nods at the others and says a soft prayer before falling in.


Wounds - 17
Strain - 14
Defense Ranged - 1
Defense Melee - 1
Soak - 6

Gear:
SVT-300 Stun Cloak
Sap Gloves
Jedi Battle Armor
4x Stimpacks
10x Ration Pack
1x Canteen
Climbing Gear
Concealed Escape Kit (Monoknife in the boot)
Backpack
Utility Belt

Will liberally use her 1 rank of dodge if targeted.
Last edited by Breela Po on Mon Jul 26, 2021 11:20 am, edited 1 time in total.
Former Jedi Knight | Owns but rarely wears Jedi Battle Armor | Typically seen around towns wearing casual clothes or a robe with one arm out.

Equipment: Always wears a utility belt, various items stuffed away including two or three concealed weapons, a few stim packs, and a flask/canteen.

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Katarzyna Ulgo
Posts: 1173
Joined: Tue Jul 06, 2021 6:47 pm
Location: Fortress of House Ulgo

Re: Culling The Hounds (D4, EM)

Post by Katarzyna Ulgo » Sun Jul 25, 2021 10:47 am

OOC: Everyone's here.

The plan is that this group will approach openly, thus likely to attract the attention of the Hounds and dealing with them. We want to avoid exploring the tunnels until the direct threat of the Hounds are dealt with, so we don't get boxed in by hounds and whatever is in the tunnels when exploring those.

So this is a direct assault.
Jedi Exile | Alderaanian Human | House Ulgo | Knight | Noble Protector | Hero | Heightened Awareness
Description | Theme | End-game theme
Has: Lightsaber, clean robes (heavy clothes), Ulgo-pin (Cascader), belt with pouches (with stuff).
In danger: Jedi Battle armor, medpac, breathmask.

"Let there be truth between your heart and the Force. All else is transitory."

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Dapper Dog
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Joined: Mon Apr 19, 2021 5:58 pm

Re: Culling The Hounds (D4, EM)

Post by Dapper Dog » Sun Jul 25, 2021 11:46 am

OOC: So just marching in and going to battle?
Head GM | Darth Chocolate of the Sith | Duelist

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Katarzyna Ulgo
Posts: 1173
Joined: Tue Jul 06, 2021 6:47 pm
Location: Fortress of House Ulgo

Re: Culling The Hounds (D4, EM)

Post by Katarzyna Ulgo » Sun Jul 25, 2021 12:23 pm

OOC: Giving the Trap-team a chance to set up their traps, then this group is going for a direct assault yes.

The plan is that it's better to deal with what's up here, where we have open ground and can retreat if need be, before we go into the tunnels later (or trap team can explore the tunnels while we fight, if they so decide).
Jedi Exile | Alderaanian Human | House Ulgo | Knight | Noble Protector | Hero | Heightened Awareness
Description | Theme | End-game theme
Has: Lightsaber, clean robes (heavy clothes), Ulgo-pin (Cascader), belt with pouches (with stuff).
In danger: Jedi Battle armor, medpac, breathmask.

"Let there be truth between your heart and the Force. All else is transitory."

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Dapper Dog
Posts: 4167
Joined: Mon Apr 19, 2021 5:58 pm

Re: Culling The Hounds (D4, EM)

Post by Dapper Dog » Sun Jul 25, 2021 8:28 pm

OOC: Give me Initiatives, roll Cool.

Initiative - Kath Hounds: 2#3eA 5 successes, 1 advantage 1 success, 4 advantage
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Initiative - Kath Hound Pack: 2eA 0 successes, 3 advantage
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Initiative - Black Tooth: 2eP+1eA 3 successes, 3 advantage
ImageImageImage
Head GM | Darth Chocolate of the Sith | Duelist

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Katarzyna Ulgo
Posts: 1173
Joined: Tue Jul 06, 2021 6:47 pm
Location: Fortress of House Ulgo

Re: Culling The Hounds (D4, EM)

Post by Katarzyna Ulgo » Sun Jul 25, 2021 8:48 pm

D4 EM. Culling The Hounds. Cool for Initiative.: 1eP+1eA 1 success, 3 advantage
ImageImage
Jedi Exile | Alderaanian Human | House Ulgo | Knight | Noble Protector | Hero | Heightened Awareness
Description | Theme | End-game theme
Has: Lightsaber, clean robes (heavy clothes), Ulgo-pin (Cascader), belt with pouches (with stuff).
In danger: Jedi Battle armor, medpac, breathmask.

"Let there be truth between your heart and the Force. All else is transitory."

User avatar
Desilijic Keyhote
Posts: 287
Joined: Mon Jul 05, 2021 10:02 pm

Re: Culling The Hounds (D4, EM)

Post by Desilijic Keyhote » Sun Jul 25, 2021 8:51 pm

The Love Hutt | Knight and Hunter of Great Things| Lover & a Fighter| Accompanied by his Loyal Squire | Heavily Armed and Armored| Businessman by Requirement, Marriage Celebrant by Choice|

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Aurilie Alde
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Joined: Mon Jul 05, 2021 10:05 pm

Re: Culling The Hounds (D4, EM)

Post by Aurilie Alde » Sun Jul 25, 2021 9:17 pm

The hounds proved to be surprisingly fast and were likely going to get the first jump on them. However, despite these odds, Aurilie remained in control, cool and calculating. If potentially she could strike first, she could kneecap their assault. That was her hope at least.

Day 4, Early Morning, Combat: Cool (Presence): 1eP+3eA 4 successes, 3 advantage
ImageImageImageImage
Alderaanian | Republic | House Alde | Prince of Mount Jarol | Human | Hunter | Fancypants

Description
Social: Nice Coat, Correllian Cutlass, Commlink, Cascader headpiece
Hunting: Nice Coat, Big Gun, Utility Belt, Stims x2, Explorer’s Knife, Commlink

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V1-V0
Posts: 91
Joined: Sat Jul 17, 2021 9:56 am

Re: Culling The Hounds (D4, EM)

Post by V1-V0 » Sun Jul 25, 2021 10:36 pm

D4 Culling Initiative: 1eP+1eA 2 successes, 1 advantage
ImageImage
Republic Droid * Gunnery Sergeant * War Hero * Assault Specialist * Czerka Prototype * Metallic Unity

Carries: Stimpacks, Repair Patches, DL-44 Pistol, (DH-X Blaster Rifle, grenades when allowed)
Integrated: Armour, Fusion Cutter, Comlink, Electrobinoculars, Rocket Boots, Medpack, Medscanner, Ascension Gear

'FOR THE GLORIOUS REPUBLIC!!!!!'

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Breela Po
Posts: 575
Joined: Mon Jul 12, 2021 5:55 am

Re: Culling The Hounds (D4, EM)

Post by Breela Po » Sun Jul 25, 2021 10:54 pm

Cool/Initiative: 2eP+1eA 1 success, 3 advantage
ImageImageImage

OOC: Sorry, forgot to bookmark the topic :oops:

UPDATED: Gonna be making liberal use of my one rank of dodge anytime I get targeted.
Last edited by Breela Po on Mon Jul 26, 2021 10:00 am, edited 1 time in total.
Former Jedi Knight | Owns but rarely wears Jedi Battle Armor | Typically seen around towns wearing casual clothes or a robe with one arm out.

Equipment: Always wears a utility belt, various items stuffed away including two or three concealed weapons, a few stim packs, and a flask/canteen.

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Dapper Dog
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Joined: Mon Apr 19, 2021 5:58 pm

Re: Culling The Hounds (D4, EM)

Post by Dapper Dog » Mon Jul 26, 2021 8:25 am

Black Tooth lumbered it was a massive corrupted kath hound, nearly as tall as small freighter and rippling with savage muscles and rage. It howled at the hunters a blood curdling sound as it crashed through buildings with easy and ripped into the Hutt and all around him with a savage fury!

The battle was joined.

OOC: Black Tooth (Nemesis, Defense 1/1, Adversary 2 [Upgrade difficulty twice]), 2 Kath Hound Mates (Rival, Adversary 1), Kath Hound Pack (Minions, 5 Members) they all start at Medium range.

Black Tooth charges forward and bites the Hutt for a total of 14 wounds Pierce 3, uses 3 Advantage to hit the whole party and generates a Critical with a +10 bonus on the Hutt (2 advantage spent). Black Tooth is now engaged with the party. The rest are still at Medium range.

Critical Injury of 110. Each player should make a Fear check at 3, Cool or Discipline. Now PC turn.

Black Tooth Brawl vs. Hutt: 4eP+2eA+2eB+2eS+2eD 5 successes, 5 advantage
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Black Tooth Brawl vs. Hutt Critical Injury +40: 1d100+40 110

Initiative

NPC 5 successes, 1 advantage
PC 4 successes, 3 advantage
NPC 3 successes, 3 advantage
PC 2 successes, 1 advantage
NPC 1 success, 4 advantage
PC 1 success, 3 advantage
PC 1 success, 3 advantage
PC 0 successes, 3 advantage
NPC 0 successes, 3 advantage
Head GM | Darth Chocolate of the Sith | Duelist

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V1-V0
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Re: Culling The Hounds (D4, EM)

Post by V1-V0 » Mon Jul 26, 2021 7:54 pm

V1-V0 advanced forward ready to bust this mobile bunker and fired on the pack with their armament.

“Roger, roger.”

Somehow his circuits process the fear protocols.

OOC: Hits for 15 wounds total, Pierce 2, and grants Kataryzna a Boost die with the advantage. Killing 2 of the pack, leaving them with 3 left. maneuver to move to Short of the Pack.

Grant a boost to the next player's Fear check.

V1-V0 Fear: 1eP+1eA+3eD 3 failures, 2 advantage
ImageImageImageImageImage

V1-V0 - Short Ranged Heavy + Mod: 3eP+1eA+1eB+1eD 4 successes, 2 advantage
ImageImageImageImageImageImage
Republic Droid * Gunnery Sergeant * War Hero * Assault Specialist * Czerka Prototype * Metallic Unity

Carries: Stimpacks, Repair Patches, DL-44 Pistol, (DH-X Blaster Rifle, grenades when allowed)
Integrated: Armour, Fusion Cutter, Comlink, Electrobinoculars, Rocket Boots, Medpack, Medscanner, Ascension Gear

'FOR THE GLORIOUS REPUBLIC!!!!!'

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Dapper Dog
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Joined: Mon Apr 19, 2021 5:58 pm

Re: Culling The Hounds (D4, EM)

Post by Dapper Dog » Mon Jul 26, 2021 7:58 pm

One of the large Kath Hound Mates moved forward and howled at Kataryzna shaking her resolve!

OOC: Kataryzna suffers 2 strain.

Kath Hound Mate Howling Tirade vs. Kataryzna: 1eP+2eA+2eD 1 success, 1 advantage
ImageImageImageImageImage
Head GM | Darth Chocolate of the Sith | Duelist

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Dapper Dog
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Re: Culling The Hounds (D4, EM)

Post by Dapper Dog » Mon Jul 26, 2021 8:01 pm

Initiative

NPC 5 successes, 1 advantage
PC 4 successes, 3 advantage
NPC 3 successes, 3 advantage
PC 2 successes, 1 advantage
NPC 1 success, 4 advantage
PC 1 success, 3 advantage
PC 1 success, 3 advantage
PC 0 successes, 3 advantage
NPC 0 successes, 3 advantage
Head GM | Darth Chocolate of the Sith | Duelist

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Desilijic Keyhote
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Re: Culling The Hounds (D4, EM)

Post by Desilijic Keyhote » Mon Jul 26, 2021 8:21 pm

Black Tooth's charge was met by Hutt steel and there's a horrible grinding sound as the huge beasts clamps its fangs down on Keyhote's tail, savaging the appendage and drawing blood.

Day 4 EM Culling the Hounds, Horrific Injury crit on myself, which characteristic?: 1d10 5
((Agility reduce by 1 until critical injury is healed))

Keyhote for his part stands tall, locking eyes with the creature before slamming his forehead into its skull with a great crash to drive it back

Day 4 EM Culling the Hounds, Fear check, hard difficulty, boost from V1, intense focus, spending a destiny: 3eP+1eA+1eB+3eD 2 successes, 2 advantage
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((1 destiny spent, boost dice to next fear test))

And then he saw that the creature's claws had found the good Prince Aurilie. And Keyhote's eyes blazed gold and furious.
"How dare you?!?!?! Vile fiend, your fight is with me!"

And with a roar he brought his great blade down on Black Tooth's face leaving a savage wound that laid bare the evil within

Day 4 EM Culling the Hounds, melee attack on Black Tooth, maneuver for aim: 2eP+3eA+1eB+2eC+1eS 1 success, 3 advantage, 1 Despair
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Day 4 EM Culling the Hounds, crit #1 on Blacktooth, spending 3 advantage: 1d100+50 54

((13 damage pierce 2, fearsome wound. Also a despair in there :O ))

Wounds: 25/4
Strain: 14/2
The Love Hutt | Knight and Hunter of Great Things| Lover & a Fighter| Accompanied by his Loyal Squire | Heavily Armed and Armored| Businessman by Requirement, Marriage Celebrant by Choice|

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Dapper Dog
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Re: Culling The Hounds (D4, EM)

Post by Dapper Dog » Mon Jul 26, 2021 8:36 pm

The two engage in combat and although the Hutts strikes a solid blow it slides off the thick hide and strikes errant hyper fuel igniting it! Creating a massive wall of fire and heat! The other mate of Black Tooth moved forward and howled at the Hutt. The forceful howling startles the Hutt causing him to drop his weapon.

OOC: The creature suffers 6 wounds and the Critical Injury reduced to 24, Off-Balance so a setback to next action. Despair used to create a wall of fire cutting off the Hutt and Black Tooth, including the pack, from everyone else without jumping over it or rushing through it! The hyperfuel flames are a Hazard of 9 if one wants to move through it.

Hutt missed but uses advantage to force the Hutt to drop his weapon.

Kath Hound Mate Howling Tirade vs. Hutt: 1eP+2eA+2eD 2 failures, 3 advantage
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Initiative

NPC 5 successes, 1 advantage
PC 4 successes, 3 advantage
NPC 3 successes, 3 advantage
PC 2 successes, 1 advantage
NPC 1 success, 4 advantage
PC 1 success, 3 advantage
PC 1 success, 3 advantage
PC 0 successes, 3 advantage
NPC 0 successes, 3 advantage
Head GM | Darth Chocolate of the Sith | Duelist

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