[D3 EE] Upgrades
Posted: Fri Jul 23, 2021 8:16 pm
Zeno sat at the common table in his family room, tools out and saber on the table. He worked steadily on the crystal, trying to enhance it as best he could. He found the entire experience refreshing, getting to work on his saber without distraction.
When he finished, he put the modified crystal back into the hilt, gave it a test ignition then stowed it. Afterwards he went to put the twins to bed, tucking them in and singing a lullaby.
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D3 EE, Crystal Mod, Mechanics, Modding Crystal, +1 Vicious, 4th Mod: +3 difficulty, Zash's Talent boost, Own Lightsaber: -2 difficulty, Daunting: 1eP+1eA+3eF+1eB+4eD 1 failure, 2 advantage, 3 Dark Side
2 dark pips success, 1 dark pip advantage
1 success, 3 advantage
Heal 1 strain with advantage, 2 advantage to have a fun time
Description should be +1 Damage, because I already have max Vicious on that crystal
-400 credits
When he finished, he put the modified crystal back into the hilt, gave it a test ignition then stowed it. Afterwards he went to put the twins to bed, tucking them in and singing a lullaby.
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D3 EE, Crystal Mod, Mechanics, Modding Crystal, +1 Vicious, 4th Mod: +3 difficulty, Zash's Talent boost, Own Lightsaber: -2 difficulty, Daunting: 1eP+1eA+3eF+1eB+4eD 1 failure, 2 advantage, 3 Dark Side
2 dark pips success, 1 dark pip advantage
1 success, 3 advantage
Heal 1 strain with advantage, 2 advantage to have a fun time
Description should be +1 Damage, because I already have max Vicious on that crystal
-400 credits