Party Prep Planning
Posted: Fri Aug 06, 2021 11:16 pm
Hey just getting this started. In case there's combat (which I suspect for some raisin!), I wanted to leave ghosting instructions. I leave my fate if need be in the capable hands of my fellow PCs.
In spirit of the event, Cynella has no armor/gear beyond her cascader, comlink, datapad, and her trusty manual.
WT: 0/21
ST: 0/14
Defense: 0/0
Soak: 3
Her Initiative if relevant is Vigilance: 3eA and Cool: 1eP+3eA-1eS. She has two ranks of Outdoorsman in case of environmental effects.
Other relevant talents might include:
Quick Draw: Ready something as an incidental instead of a maneuver
Swift: Ignore difficult terrain
Side Step 2: Take up to 2 strain as a maneuver to upgrade the difficulty of all ranged attacks against her
Body Guard 2: Take up to 2 strain as a maneuver to upgrade the difficulty of attacks targeting an engaged ally.
Improved Body Guard: Once per session, take a hit for a bodyguarded ally.
Encouraging Words: After an engaged ally fails a check, suffer 1 strain to assist that ally's next check this encounter as an out-of-turn incidental
Stimpack Specialization 1: Increases healing with stimpacks by 1
Combat pools are:
Brawl - 3eA
Melee - 3eA
Lightsaber - 3eA
Ranged: Light - 1eP+3eA
Ranged: Heavy - 4eA
Gunnery - 4eA
Social checks w/ Cascader:
Charm: 3eP+1eA (Smooth Talker 1)
Leadership: 3eP+1eA-1eS
Deception: 1eP+1eA
Coercion: 3eA
Negotiation: 1eP+3eA
In spirit of the event, Cynella has no armor/gear beyond her cascader, comlink, datapad, and her trusty manual.
WT: 0/21
ST: 0/14
Defense: 0/0
Soak: 3
Her Initiative if relevant is Vigilance: 3eA and Cool: 1eP+3eA-1eS. She has two ranks of Outdoorsman in case of environmental effects.
Other relevant talents might include:
Quick Draw: Ready something as an incidental instead of a maneuver
Swift: Ignore difficult terrain
Side Step 2: Take up to 2 strain as a maneuver to upgrade the difficulty of all ranged attacks against her
Body Guard 2: Take up to 2 strain as a maneuver to upgrade the difficulty of attacks targeting an engaged ally.
Improved Body Guard: Once per session, take a hit for a bodyguarded ally.
Encouraging Words: After an engaged ally fails a check, suffer 1 strain to assist that ally's next check this encounter as an out-of-turn incidental
Stimpack Specialization 1: Increases healing with stimpacks by 1
Combat pools are:
Brawl - 3eA
Melee - 3eA
Lightsaber - 3eA
Ranged: Light - 1eP+3eA
Ranged: Heavy - 4eA
Gunnery - 4eA
Social checks w/ Cascader:
Charm: 3eP+1eA (Smooth Talker 1)
Leadership: 3eP+1eA-1eS
Deception: 1eP+1eA
Coercion: 3eA
Negotiation: 1eP+3eA