Beautiful Music OOC planning & ghosting info
Posted: Sat Aug 07, 2021 6:17 pm
I'll be around, but since I'm thinking of it and I have a minute, Tethys's key stats for the fight should someone need to ghost later:
14 Wounds
18 Strain (taken 1 as of Round 1 start)
Soak 3
Once she has her energy buckler switched on she'll have 1/1 defense (GM can spend a despair to have it run out of juice).
4 stimpacks, which she can draw as an incidental.
Attack:
Lightsaber 2eA+2eP+1eB+1adv -1eS (+2eF if using Draw Closer on less than Silhouette 2; light pips can be spent to move target 1 range band closer or converted to successes.)
Lightsaber damage: Base dmg 10, Breach 1, Sunder, Crit 1
Move: 2eF, 1 Range upgrade, 1 Strength upgrade.
Discipline: 2eA+2eP(opposed by Discipline for mental Force Power effects, typically Athletics or Resilience for physical ones)
Other:
Parry/Reflect 5 damage for 4 Strain (both the same).
Spare maneuvers = use Center of Being to raise crit rating of incoming attacks (or take 1 Strain to do this as a maneuver)
Has Sum Djem (fling away someone's weapon for 2 advantage on successful attack)
If we need to slice a locked door or something, she has 2eA+2eP for Mechanics.
14 Wounds
18 Strain (taken 1 as of Round 1 start)
Soak 3
Once she has her energy buckler switched on she'll have 1/1 defense (GM can spend a despair to have it run out of juice).
4 stimpacks, which she can draw as an incidental.
Attack:
Lightsaber 2eA+2eP+1eB+1adv -1eS (+2eF if using Draw Closer on less than Silhouette 2; light pips can be spent to move target 1 range band closer or converted to successes.)
Lightsaber damage: Base dmg 10, Breach 1, Sunder, Crit 1
Move: 2eF, 1 Range upgrade, 1 Strength upgrade.
Discipline: 2eA+2eP(opposed by Discipline for mental Force Power effects, typically Athletics or Resilience for physical ones)
Other:
Parry/Reflect 5 damage for 4 Strain (both the same).
Spare maneuvers = use Center of Being to raise crit rating of incoming attacks (or take 1 Strain to do this as a maneuver)
Has Sum Djem (fling away someone's weapon for 2 advantage on successful attack)
If we need to slice a locked door or something, she has 2eA+2eP for Mechanics.