A the start of each session roll 1d100 for extra credits and the second day of each session each player will earn 250 credits from their job, work, or stipends as free money they can use.
This is a total of 750.
A character can make a Knowledge Education or Underworld at Hard difficulty to increase this pay by 100 credits per success and 50 credits per advantage; if the roll is failed reduce the amount by fifty credits plus another 25 credits for each Threat. A Triumph doubles the pay and a Despair halves the total amount of pay.
Money
Rules of the Game
- Dapper Dog
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