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Player Characters

Posted: Fri Jul 09, 2021 7:08 pm
by Dapper Dog
Once approved you can post here.

Re: Player Characters

Posted: Fri Jul 09, 2021 8:32 pm
by Baesal Zyn
Image
Name: Baesal Zyn
Gender: female
Species: Togruta
Background: Prisonner
Marital status: Single
Age: 24
Height: 5'7"
Weight: 150 lbs
Build: lithe

Taken from the republic moon of Mtir where she had helped her father fight the advancing Sith Empire despite her very young age, Baesal was spared from execution and the long life of a slave for it was discovered that she was Force sensitive and thus sent to the Academy on Korriban. Since then she has defected from the Empire to the Republic and served as the padawan of Master Raji Xen until the events of Bankor where she gained knighthood.

Surprisingly she made quite a splash during her short time in the Order due to her knack in making fantastical devices, her rediscovery of the world of Tython and her construction of the new Jedi temple using arcane engineering methods that never had been seen before.

Now she comes to Alderaan with an idea in mind and a padawan in tow. What has she planned?

Her padawan: Daz
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Re: Player Characters

Posted: Fri Jul 09, 2021 8:58 pm
by Galen Sol
Name: Galen Sol
Gender: Male
Species: Human
Background: Slave Origins
Marital status: Single
Age: 31
Height: 5' 9"
Weight: 200
Build: Wiry

Description
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From a distance, Galen appears unremarkable and ordinary. He is just another random citizen trying to survive. A closer inspection suggests that survival has been more dangerous and adventurous for him than for most. His hands are calloused and scarred, hinting at the other old wounds concealed beneath his well worn clothing. He's managed to keep his face unblemished, though the years have begun to weather it and his eyes can betray his difficult past. Galen doesn't say much about that past, but it's known to those who care to learn it.

His earliest memories begin as a slave to a hunter named Janus Sol. Galen served the old man throughout his childhood, far longer than was expected of him. It was not his intention, but Janus had taught Galen how to survive. He learned how dangerous prey could be and that predators could be turned against one another. He found ways to hunt that his master never expected.

After Janus' death, Galen spent years on his own, avoiding cities and people whenever he could as he drifted across the galaxy taking whatever work he found. Most often, he worked as a hunter, but his skills were useful in mercenary work as well. From the shadows of Nar Shaddaa to the battlefields of the Republic, he continued to hunt and survive.

Whispers have suggested that he's a Jedi and many who see the lightsaber he carries view it as confirmation. He denies it however, claiming to serve no one's philosophy but his own. That philosophy does seemed to have changed as he's aged. He's more selective now of who he will work for and what he will hunt, no longer willing to collect pets or trophies for others. Galen will only hunt monsters and his saber is for sale only if he feels the cause is just.


Hooks
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* While he has no interest in following the philosophy of the Jedi or the Sith, he is interested in learning more of how others perceive the Force.
* After assisting Republic Forces there, he has made a home for himself on Bankor, in the Viridian Sea.
* Galen is a hunter and is most at home in the wilderness. He has visited many undeveloped worlds.
* Once a crewman on the Starcross, Galen participated in many jobs originating on Nar Shaddaa.
* Galen's one consistent companion for the past 14 years has been a little creature he has named Navi

Re: Player Characters

Posted: Fri Jul 09, 2021 9:42 pm
by Aurilie Alde
Aurilie Alde
The Prince of Mount Joral

Affiliation: House Alde, allies of House Organa and the Republic
Species: Human
Age: 24
Identifies as/Biological sex: Female
Hair: Dark Purple with Pink Underlayers
Eyes: Blue
Height: 5'7"
Build: Slender
Background: Wealthy Galactic Citizen
Occupation: Prince, Noble, Hunter, and Future Ruler
Marital Status: Single

Appearance
At her best impression, the Prince of Mount Joral appears stoic, mature, and cool. She conducts herself with a sort of refined elegance that can only come from proper breeding and a proud lineage of rulers from House Alde. Her royal demeanour is well-practiced and it is often the impression of her that people are most familiar with when interacting with the prince. However, Aurilie does have other facets about her and something that only those who spend more with her are privy to. Despite what her image may say about the stoic prince, each smile from her is very deliberate, often earned.

The prince's appearance strives often to be impactable, as a standard. What she wears for each occasion is weighed with consideration and to invoice a calculated opinion. In formal settings, Aurilie often favours old-fashioned military-style uniforms with golden epaulettes decorating the shoulders and high collars for a regal appearance. When outdoors and on occasions of casual hunting, she opts for a very dapper look with tweed suits and a complimentary vest. The make-up around her eyes is bold and smouldering. Her hair is a bit of an outlier in her appearance, coloured deep purple with some shocking pink underlayers.

Mount Joral and Background
Mount Joral is found in the heart of the Juran Mountains, in the area where much of the wilderness surrounds the governing kingdom. The roads leading to the kingdom proper are often narrow and winding, often making flight the ideal method of travel when weather is cooperative. There is plentiful lumber and ore found throughout the land, although there have been reported issues with predators and natural obstructions that make most ventures difficult. Ultimately, the land serves more like a remote resort and conservation.

Prince Aurilie Alde is the eldest child in the family and likely heir to the kingdom. She has done her part to thin out the predator population in the surrounding area with her focus aim on keeping her kingdom safe to be proactive than reactive. When not on Alderaan, she has been seen in parts of the galaxy seeking dangerous predators in the wild to claim as trophies for her wall. The lack of room in her estate has yet to deter her from her nearly obsessive endeavour.

Hooks
- Prince Aurilie likes to hunt and will hunt throughout the game.
- She's been throughout the galaxy seeking big game for her hunt, often doing so with an organized hunting party.
- She is Alderaanian royalty and from House Alde, her domain is the remote region of Mount Joral. Perhaps you were a visitor once?
- She might be something of a rebel...for a conservative member of Alderaanian royalty.
- Politics are something she considers to be a headache but she will try to talk about them if she must.

Re: Player Characters

Posted: Fri Jul 09, 2021 11:13 pm
by Omandri Rist
Name: Omandri Rist
Gender: Male
Species: Human
Marital status: Single
Age: mid twenties
Height: 5' 10"
Weight: 170 lbs
Build: seems average and in shape

Description:

Omandri stands at just above average height with a fairly average build. His day to day clothing hides most of his body just showing a typical frame with somewhat broad shoulders. His dark hair is long on the top but shaved down on the sides and accompanied by light facial hair. His face also contains a few scars, evidence of his time in service to the Republic. People say he is handsome and by conventional standards this is true, he has a strong jaw and good cheekbones but his physical appearance isn't something Omandri pays too much attention to.

Like his immediate family in House Rist he is of a dark complexion and has near flawless skin except for the few scars he carries which for some just add a more rugged charm.

His style is of two worlds, some days he looks like any random citizen in brown and tan practical clothing but other times he shows up wearing a clearly expensive custom tailored outfit that makes the most of his athletic but more slender frame.

Background:

Omandri hasn't been in Alderaan for a long time. He graduated from schooling at the Alderaan Academy for Boys at just fourteen and went to a prestigious university off planet graduating with his doctorate in medicine at only eighteen. Great things were expected of him with his prodigiously keen mind but he shocked everyone by joining the Republic military as an enlisted soldier. He spent six years serving, attaining the rank of Technical Seargent before leaving the military.

For the past five years Omandri has traveled the galaxy serving underprivileged and underdeveloped communities by offering top class medical care. He enjoyed his life of galaxy hopping until his older sister, current head of house Rist, very firmly requested he return home.

Omandri is often found in the company of his robotic companion a Droid, with a canine frame it is tall but sleek with thin limbs. The droids designation is H0-ND but Omandri calls the droid Alpha.

Hooks:

Enjoy travelling? Omandri has spent the last several years among the stars. Could have crossed paths any number of places.

Omandri is knowledgeable on a number of topics including medicine, psychology, xenology, history. Always happy to nerd out with someone.

Fellow veteran? Omandri certainly has a grim view of war but is happy to get a drink with a fellow vet.

Omandri has experienced a lot of different cultures maybe you like discussing different places and species practices.

The Gliding Gryffus
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Re: Player Characters

Posted: Sat Jul 10, 2021 12:19 am
by Delmi Koor
Name: Delmi Koor
Gender: Female
Species: Human
Background: Military
Marital status: Single
Age: 25
Height: 5’5”
Build: Athletic/Runner
Hair: Brown
Eyes: Hazel


Background:

Delmi Koor was born on the planet of Anaxes. Her father was a respected veteran and instructor at the Republic Military Academy. Her father married a woman to whom Delmi was born 25 years ago. Unbeknownst to her father, Delmi's mother was actually an Imperial spy sent to obtain valuable information about the Republic's resources and tactics. Upon completing her objective, Delmi's mother disappeared, and her father was disgraced for his involvement in the security leak.

The young Delmi and her father then relocated to Brentaal IV and her father served House Cormond as a bodyguard. Her father taught her that one should always pay their debts to those who are kind to them; something that would become a bit of a motto for her later in life.

She trained with her father and the Brentaal IV Defense Corps growing up as a small girl and showed exceptional prowess with blasters. When Delmi was 14, the Koor's benefactor travelled to Nar Shadaa on a matter of business which resulted in an altercation which took Captain Koor's life. After hearing the news, Delmi travelled to Nar Shaddaa and found the Mandalorian gunsman who had killed her father. She killed the famous bounty hunter in impressive fashion, and she spent the next few years of her life bouncing around as hired muscle and a skilled pilot, increasing her fame and body count daily.

She was on a smuggling mission in Bankor for an employer when the Mandalorians attacked. During the fighting she lost her ship, goods, and an arm from a Mandalorian battle axe. Commander Jace Malcolm called up a request to have Delmi fitted with a high-end cybernetic replacement for her arm. After receiving her new arm, Delmi elected to work with the Bankor Resistence Forces; serving with recognition during the war against the Mandalorians.

She gained the trust of Commander Malcolm and his recommendation to join Havoc Squad following the campaign. Delmi served with great skill and poise among the Republic's elite special ops team. As war exploded again across the galaxy, she and her squadmates were sent on numerous dangerous missions. She distinguished herself through valiant service and became a hero the Republic Military attached to. She became a favorite for recruitment posters throughout the galaxy. She quickly progressed to the rank of Major; one of the commanding officers over Havoc Squad.

She comes to Alderaan now following a thread given to her years ago by a retired military advisor Tra Kize... a grave designated as the resting place of her mother. With some pushing from her friend, Theron Shan, she has contacted House Thul... where her mother's grave is located. Now in this time of peace will she find the answers she has sought for years?

Hooks:

-Train at the Miltary College on Anaxes? It’s where she was born.

-Spend any time on Brentaal IV 10 years ago?

-Like pew pew? She’s queen of pew.

-Know of Havoc Squad? She’s one of the best special operations agents in the Republic... probably saved your planet once or twice.

Re: Player Characters

Posted: Sat Jul 10, 2021 1:02 am
by Riss
Riss
Captain of the Rimma Roundabout

Species: Human
Age: ~26
Identifies as/Biological Sex: Female
Hair: Light Pink (Colored)
Eyes: Brown
Height: 5'8
Build: Top Hourglass, relatively fit.
Occupation: Republic Affiliated Privateer, Ship Captain for hire.
Marital Status: Single!

Description:
Riss is a woman known across the galaxy, but not known by the galaxy. Small encounters across the many systems she's visited where she's left lasting impressions. Impressions a woman like her is bound to make, the pretty girl at the bar, the one taking control of the dance-floor naturally, the dangerously attractive dame walking about with the blasters at her hips. A woman who makes casual flair not look so casual. Leaving impressions is exactly what she's best at and she does it flawlessly. Few encounters with Riss would be described as immemorable. All of this and more is worn in her very appearance, one look is all it often takes for someone to gather that she's trouble and whether that's in the good way or the bad way is split down the middle depending on the observer.

She's a woman who wears her personality, who she is in her heart, on her sleeve. However, the details of her past, that many find comfort in knowing, remain a mystery to most and many. It's this nature which has made her appear as if a natural disaster to a life or two. Riss is a woman who promises to bring a storied history worth of experience to any encounter without the need for the actual gritty details working their way in. She's your best friend, she's your worst nightmare, she's you momentary lover, she's the one who broke your heart.

Hooks:
- Party hearty, because if there's a party Riss is gonna find a way to get herself on the list.
- Riss has been a whirlwind through many lives and more. Not every encounter is positive, but most are.
- Stability? Responsibility? These seem like they'd be foreign concepts to Riss who's ever flying by the seat of her pants.
- Traveling the galaxy is kind of her job! She's been around a lot, and been around a lot too.

Re: Player Characters

Posted: Sat Jul 10, 2021 1:54 am
by Cynella Andrim
Cynella Rhiannon Esmetrice Andrim
Errant Lady from Another World

Affiliation: House Andrim, one of The Ten of Kuat
Species: Human
Age: 24
Identifies as/Biological sex: Female
Hair: Brown
Eyes: Green
Height: 170cm
Build: Muscular
Background: Wealthy Galactic Citizen
Occupation: Vice President of Crew Comforts
Marital Status: Single

Appearance
Cynella is well-acquainted with the finer things in life. This shows itself in her mannerisms, apparel, and opinions. Combined with a privileged background and favorable genetics, she more-or-less fits the stereotype of a beautiful noblewoman. But rather than daintiness or plumpness of figure, she's an advent exerciser and operates on a strict diet. She believes in the ideal of her position and that she cannot allow her blessings to go to waste.

Her usual attitude is exuberant with the intent of brightening up everyone's day around her. This includes a hefty amount of flirtation, though she avoids becoming too crass with her compliments. Rejection for this or other matters doesn't phase her; her poise is almost implacable. After all, when everything has worked out for her thus far, why would she believe that would change?

Hooks
-It is absolutely no secret Cynella is seeking a political marriage on Alderaan to secure a favorable contract for her family.
-The military and the Jedi? Cynella absolutely adores members of either and would much enjoy hearing stories of heroic exploits.
-Although she's not responsible for negotiating specifics, Cynella has met her fair share of other executives at corporate functions.
-While this is her first visit to Alderaan, she has explored other well-developed planets in the galaxy for vacations.

Re: Player Characters

Posted: Sat Jul 10, 2021 6:14 am
by Ashlin Organa
Ashlin Organa

Affiliation: House Organa, the Republic Navy
Species: Human
Age: 24
Gender: Female
Hair: Black
Eyes: Blue
Height: 5'1"
Build: Petite muscular
Background: Wealthy Galactic Citizen
Occupation: Engineer Officer, Noble
Marital Status: Single

Appearance
Ashlin Organa's appearance does not normally scream "Alderaanian Noble". In fact, in her normal element, it screams "grease monkey". She is most frequently found in Navy space ports or on the engineering team of capital ships, overseeing and engaging in repairs, making modifications, or correcting oversights while dressed in lightly armored military coveralls. She's quite muscular beneath from carrying around heavy equipment and running around from place to place, as well - in fact, she seems to have an overabundance of energy in general. She's quite small and short, which often leads her to be the one to squeeze herself into tight spaces when necessary. Under her left eye is a small tattoo covering a scar from shrapnel gained during an attack on a ship she was crew on.

Ashlin takes pride in her work and her team, and is often the most upbeat one on the team, with a smile and a kind word always on hand. Engineering is straightforward and fun to talk about, and whenever it comes up, it's obvious she's in her element. She can be very creative when she's at her best, coming up with clever solutions, new starship designs in her spare time, and often favoring improvised weapons when she's forced to fight.

However, at home, another side of herself becomes more prominent. She's part of the main family of House Organa, though she counts herself fortunate that, barring unforeseen tragedy, she's unlikely to become the leader of the House. It's obvious that she feels a touch strange and awkward in the high halls of power, despite cleaning up well in her noble regalia. Sentient beings are as complicated as machines are straightforward, in her mind. You can mess something up in an engine and figure out what you did wrong. You mess up a conversation with a person and you might never know. Still, she does her best under the circumstances, and has a reputation for being very sweet and friendly, if a little strange and sometimes very naive.

She is mostly on Alderaan on leave now, a requested representative presence for the festival by her parents. They don't expect her to suddenly become a political genius, so she mostly intends to be social, try to head off any major problems, and otherwise enjoy herself.

Hooks
- She's a member of the Navy Engineering Corps, and could easily have met other military personnel.
- Ashlin has traveled across the galaxy over the course of her Navy career, traveling to different spaceports and often chatting with locals or other travelers.
- She's a prominent member of House Organa, and when she was younger often made appearances at noble social functions.
- She's not only interested in ships - she is eager to talk to other tinkerers and engineering buffs.
- She doesn't mind doing modding for others - any opportunity to tinker is a good opportunity.

Re: Player Characters

Posted: Sat Jul 10, 2021 8:17 am
by Alysele Organa
Affiliation: The Jedi Order, House Organa
Species: Human
Age: 26
Gender: Female
Hair: Blonde
Eyes: Blue
Height: 5'6"
Build: Lithe
Background: Wealthy Galactic Citizen
Occupation: Jedi Knight
Marital Status: Married

Description:
Alysele Organa, née Cortess, is a noble of Alderaan, and a knight of the Jedi Order, though the order of importance is...uncertain at the moment. In appearance, currently she favors the local styles of Alderaan, rather than the plain robes of the Jedi. That said, she does her best to marry the two styles. Still, some would say she is definitely someone who spends more time on appearance than the average Jedi.

Background:
An accomplished duelist and Knight, Aly was present at several important points in the Republic-Empire war. She was present and instrumental in the Nar Shaddaa Peace Treaty, and then was present at the Corellian Embassy. She was present at the Battle of Coruscant, the Temple where she grew up. The fighting was fierce, and though the Order ultimately lost, she and her padawan managed to save many younglings from a terrible fate. She spent the next few years of the war fighting and hunting many of those who were present at Coruscant, dueling them to a standstill, or worse.

After the Treaty of Coruscant, she suddenly disappeared from Order missions, and married an Organa noble on Alderaan, a childhood friend. She has been spending most of her time on the planet, dealing with local politics. Whether on order from the Order, or in some different way, no one is sure.

Hooks:
- Aly is a local Alderaanian, noble and present for the last year. Maybe you have spoken?
- A married Jedi? How does that work? Come talk to her and find out!
- She has Opinions on the War and the Treaty as well. What are those? Come, talk!
- She is well versed in lightsaber forms, multiple. Do you want to spar, or talk shop? Come!
- She is a fan of the holo series Galactic Commando, which seemed to have burst into the popularity, despite its...ugh....questionable narrative choices? Still, Jared Foekiller is the bomb!

Re: Player Characters

Posted: Sat Jul 10, 2021 9:18 am
by Layne Hoshin
Name: Layne Hoshin
Gender: Female
Species: Human
Background: Elevated Slave
Age: 24
Height: 5'6"
Build: Tough

Description:

Layne has short black hair and is almost always seen in her Jedi battle armor, with matching black robes. She carries two lightsabers; both hilts of superior make and design. Aside from that, she carries a broken sword hilt, as well as various other practical implements and devices. Her expression nowadays is less overtly hostile and aggressive than people might remember, but there is still always a sense of danger to her in the way she moves and regards the world around her, seemingly ready to explode when needed.

The young teenage girl with short brown hair who follows her around most places dresses in armoured robes of her own of ancient-lookg design. Some people might recognize them as the armor that Layne used to wear, the only difference now being that the robes are dark gray in coloration. Tyche carries a lightsaber at her side; and the rough expression on her face is much more akin to the one Layne used to carry at Bankor and before.

Background:

Taken by vicious slavers as a child and eventually left to rot in the spice mines of Kessel; Layne found herself taken by the Sith instead of dying there. Killing her would-be Sith master and being 'rewarded' for the act with training on Korriban, she managed to graduate against all odds, achieved a measure of renown as the 'Little Wrath', and became apprentice to Darth Baras, serving as a top assassin and taking out targets within both the Republic and Empire. A brief encounter with the peace offered by the Light side caused the conflict within her to grow, however; conflict that continued to grow stronger as time passed.

On Nar Shaddaa; aside from rescuing another Hoshin in the form of Daz; Layne became an instrumental pawn in the machinations surrounding her master's ambitions to rise through the ranks of the Empire; but ultimately fought against him alongside unlikely allies. She 'perished' in that battle and; presumed dead; was subsequently framed as 'the Magpie', a terrorist responsible for the deaths of thousands. She was saved by her ancestor-come-back-to-life, the Massassi Queen, and in the aftermath took Daz with her and joined the Jedi Order, who were surprisingly willing to take her in.

Keeping her relationship with the queen secret, and pursuing her own investigations about a secret ritual the Emperor was pursuing, Layne eventually joined the campaign on Bankor. With the help of allies, she uncovered his secret laboratory, met up with the Emperor's Wrath again, ran afoul of Darth Zash, and learned both the details of the ritual, and a pending attack on the Jedi temple on Coruscant. Though she relayed the bulk of this to the council, some things remained secret from them. After the campaign concluded, she found herself travelling covertly to Yavin IV for a clandestine meeting with the queen, Emperor's Wrath, and Darth Zash, and learned that something had weakened the Emperor; and that plots were underway within the Empire to take advantage. Supporting these efforts as best she could, she travelled to Voss to aid the queen in her part of the conspiracy. Back in the republic, she and her master also helped train the new Sixth Line.

When news of the Emperor's death broke, Layne thought she could finally be at peace. But when the attack on the Jedi Temple ended up happening anyway, along with talk of the order attempting to assassinate the child-empress, she found her faith severely shaken. When the war broke out again she found herself without time and opportunity to get mired in doubt. Her black lightsaber was seen at almost every major battleground of the war.

Now that the war is over, however, Layne finally has time to doubt and worry properly. But now she also has an apprentice/padawan. Young Tyche was a slave rescued by Layne's own network of liberators during the war, and to those who knew the Knight back then; her personality could easily be taken as a 1:1 copy of a younger Layne's. Perhaps, the Jedi Council hopes, the reflected personality, and the responsibility of her training, will help not just the padawan, but the knight as well.

Hooks:
  • Aren't you that...? - Yes, Layne's a (in)famous war hero. Sure, there are more photogenic and diplomatic heroes on the holos. In fact, Layne may have been kept away from most interviews by overly concerned Jedi diplomats. But there are no doubt stories of the sole Jedi in the galaxy with an actual black lightsaber (not counting the obviously fictional Vera Hawke who in fact stole the idea from Layne).
  • That's not what I was thinking. - Well, she's also helped liberate a lot of slaves over the years, and one of the planets she's helped repatriate a lot of them to is Delaya. You know, the *other* planet in the Alderaan System? The one you guys outsource all your industry to? Maybe one of your slaves is one of them. Okay fine, let's call them 'servants'.
  • No, I mean aren't you that assassin? - Oh, well, uh yes. Layne *did* visit Alderaan once before, a bunch of years back. Yes, she did totally ruin that Organa party at their summer estate by killing one of the noble guests; a certain Galen Rist. You may have thoughts about it.
  • Are you training *her* to be evil too? - Okay first, she's not evil. Not anymore, anyway. Secondly, no. That's her apprentice. I mean, Padawan. Was she inadvertently rude to you? Maybe threaten to break something? She does that sometimes.
Master & Padawan:
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Re: Player Characters

Posted: Sat Jul 10, 2021 11:24 am
by Tarlia Nirazas
Affiliation: The Jedi Order
Species: Human
Age: 22
Gender: Female
Hair: Blonde
Eyes: Brown
Height: 5'6"
Build: Athletic
Background: Wealthy Galactic Citizen
Occupation: Jedi Knight

Appearance:
Tarlia presents the image one expects of a young Jedi, humble attire and an air of self-confidence. She is well-spoken and seems to be well-versed in the etiquette of interacting with high society, though she seems more intent on blending into a social party to observe then taking center stage. Of course given her attire and the lightsaber at her side...it's unlikely Tarlia goes unwatched.

The Jedi generally presents a friendly demeanor to those around her, though one adept at picking up social queues might notice that Tarlia is not in fact as open as she seems.

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Hooks:
  • The family name Nirazas might be familiar to those of Onderon origin or up on the nobility of the planet
  • Tarlia served as a padawan through much of the on and off conflict with the Sith, her appointment to a full Knight is relatively recent
  • More recently the Jedi Knight has been spending time at the various Jedi enclaves that survive, spending her time in meditation and study

Re: Player Characters

Posted: Sat Jul 10, 2021 12:08 pm
by Tethys Carrack
Tethys Carrack
Age: 29 or thereabouts
Species: Human
Gender ID: Female
Height: 178cm/5'10"
Build: Spare
Complexion: Cool-toned, on the dark end of typical Human range
Hair: Black, in locs
Eyes: Dark brown

Profile pic from baewall on tumblr.
Full portrait by Tai (@tai.tea.art), massive thanks Nekoinu!
Image

Appearance:
Tall, willowy, and dark-skinned, Tethys Carrack doesn't stand out much among a cosmopolitan crowd of mixed species, but she does cut a somewhat distinctive figure relative to other standard Humans. Her thick black hair is worn in neat dreadlocks, usually looped back off her shoulders or tied into a chignon. Deep-set brown eyes watch the comings and goings of her fellow-beings with an expression of detached interest that ranges from quizzical to solicitous to downright skeptical. Her voice is a cool, light alto, with a hint of a nonstandard accent in Basic.

Tethys favors practical boots and long, loose, comfortable robes in the mode common to Jedi and other galactic wanderers--preferably with pockets, more rarely draped over Jedi-styled armor. She’s often surrounded by a faint scent reminiscent of sea air, tolerable or even pleasant to most Humans (other species' olfactory preferences might differ), though she doesn’t wear any other obvious cosmetics.

To those who knew her on Bankor, she's changed very little, almost as if she were appearing in two episodes set six years apart but with a much shorter actual gap between film shoots. Or maybe it's good skincare.


Further public data:
Jedi Carrack had most of her early training on Coruscant—beginning a bit late for a Human candidate, though not excessively so—and spent her time as a Padawan wandering the Rim with her master. She advanced to full Jedi status shortly before joining the Republic mission to free the planet of Bankor from Mandalorian warlords. Tethys saved numerous lives (and took others) during the Bankor campaign, but hasn't emphasized her wartime accomplishments much, taking more satisfaction from her postwar work helping the citizens of Bankor re-form their government and cleanse the planet of Dark Side influence.

In the years since, she has divided her time between checking in on Bankor's progress, and wandering the other worlds of the Outer Rim finding troubled waters to calm. She also trained her first Padawan, Byron Mik, who often joined her travels. The outbreak of new hostilities with the Sith Empire found her on Dantooine in the midst of the murky colonist rebellion; that was a time-consuming problem, and Tethys hasn't been back to Coruscant since the Sith invasion. Now, when even the Core Worlds are less stable than they ought to be, her wandering has landed her on Alderaan.

She has no living Human family that she knows of, but she still keeps in loose touch with her adoptive kin, who are from a small fishing settlement on the planet Dac (better known as Mon Cala to offworlders).

Hooks:
  • Much Jedi. Wow.
  • Tethys has been all over the Republic and neutral worlds of the Outer Rim. Maybe you have common acquaintances or familiar places—or once gave her and her Padawan a lift?
  • Well regarded by democracy advocates on Bankor; that reputation might have spread.
  • Surprisingly erudite, though she doesn’t always show it off.
  • Member of the Sith War Orphans Club. Unfortunately, we’re still recruiting new members…
  • Did you also grow up on an ocean world or near the sea? Care to share some kelp tea and dried fish candy? It’s hard to find other non-Calamarian beings who appreciate these simple pleasures.

Re: Player Characters

Posted: Sat Jul 10, 2021 12:53 pm
by Katarzyna Ulgo
Katarzyna Ulgo
Jedi Knight in Exile

Name: Katarzyna Anastacie Ulgo (Kat or Katya to friends and family)
Age: 25
Species: Human, Alderaanian
Background: Wealthy Galactic Citizen (Noble)
Faction: Jedi Order, House Ulgo of Alderaan
Identifies as/Biological sex: Female
Height: 168cm
Build: Athletic like a gymnast
Hair: Light blonde
Eyes: Clear blue
Homeworld: Alderaan
Occupation: Jedi Knight, defender of the people

Appearance
Katarzyna Ulgo is an attractive woman, with fine features, clear blue eyes, and light blonde hair that reaches past her shoulders. Her skin has the healthy glow of someone who isn't unused to being outdoors. She carries herself with an easy air of confidence and serenity, and is often very careful with her words when she speaks. Her voice is breathy and pleasant. Her clothes are simple and clean, with minimal amount of decorations except for a jeweled pin in the shape of the Ulgo-emblem that she wears.


What Is Known (Jedi Order, Alderaanian Nobles)
Honorable, strong, dependable, trustworthy - these are words often used to describe Katarzyna Ulgo, or Kat as friends and family often call her.

Born and raised on Alderaan, her parents were heroes who helped save noble hostages that the Sith had taken, giving their own lives in the line of duty. She was discovered to be Force Sensitive not long after the battle of Alderaan (3667BBY), but was allowed to do her preliminary training on the homeworld while also recieving some of the finest education House Ulgo could offer to someone who would hopefully one day be a Jedi Knight.

Eventually she moved to Coruscant to continue her training, where she excelled in most lessons and showed a strong sense of good morals as well as mindset to be a Jedi Knight. Master Syo Bakarn would take her under his wing as his Padawan, and Kat became a fine Jedi following his teachings, balancing well the needs of diplomacy, humanitarian aid, and lightsaber. Since becoming a Jedi, she has visited many worlds troubled by Sith interference, where she has helped easen the suffering of the local civilian population and mediated disputes.

In the Jedi Order, Kat is also known to be outspoken, particularly against the peace treaties with the Sith Empire as she claims that they shouldn't give the Sith the time they need to rebuild only to show their deceitful colors again by attacking the rest of the galaxy. Her outspoken nature has often made the council assign her to "diplomatic missions to Alderaan" a couple of times, to keep her focused on the growing tension on the planet as someone who is a native that understands the local politics and customs.

With the disappearance of her master and the loss of the Jedi Temple on Coruscant, Kat is currently in a self-imposed exile on Alderaan, stating a need for introspection and reflection regarding the current state of things. The Council has allowed this, for now.


Hooks
  • Local girl: Katarzyna is native to Alderaan and has visited the planet many times after joining the Order, keeping an eye on the tensions since House Thul's return and mediating minor matters. If you're a local too, it's possible you may have met her!
  • Hero of the Outer Rim: Katarzyna has spent a lot of time on the worlds on the Outer Rim, providing humanitarian aid and a lightsaber in defense on worlds that the Sith have destabilized. If you've travelled around the Outer Rim, perhaps your paths have crossed with hers.
  • Survivor of Coruscant: Katarzyna was on Coruscant during the sacking, though was not at the temple during the attack. Instead, she was out on the streets, helping civilians escape to shelter. Perhaps Katarzyna saved you, or fought alongside you?
  • Thirst For Knowledge: Katarzyna is well-read, but is always interested in learning more on a variety of topics.
  • Lightsaber Afficiando: Katarzyna is quite capable with her Lightsaber. Wanna talk shop?
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Daily wear robes (left), battle armor (right)

Re: Player Characters

Posted: Sat Jul 10, 2021 1:37 pm
by Durasay Mixo
Name: Durasay Mixo
Gender: Male
Species: Pantoran
Background: Military Training (a former captain of the Pantora Defense Force)
Marital status: Contemplating his Legacy
Age: 42
Height: 1.97 Meters
Weight: 89.9 kG
Hair: White
Eyes: Yellow-Amber
Build: Lithe
Complexion: Pale Blue, with distinguishing yellow tattoos on upper cheeks and forehead

Languages: Basic, Huttese, Mando'a, Pantoran

Background:
Durasay is a proud (one could easily say arrogant) man in his early forties. Coming from a long line of military members, he mustered out of the Pantoran Defense Forces about seven years ago, finding himself into the line of a gun for hire. He eventually wound up with Nudimsu and his crew. He always had a way with words, an almost preternatural talent for either turning people to his side, or knowing just how to frame his arguments to come across as the best course of action.

He's beyond charming, though it's really his ability to lead that stands out. Also with a cunning mind and quick fingers, he's easily at home in the gambling dens as he is the warroom. Unfortunately, he can be a bit of a short fuse when frustrated, even with military training to hone his discipline.

Since Nar Shaddaa, Durasay returned home, running a grass roots campaign of political office that ended with him being elected Senator of Pantora. A popular voice with the Populist faction of senators, seeking to give more power to each member system and decentralize the Republic government as much as possible while still maintaining law and order. More importantly, providing for the general welfare.

It was his own sense of Duty, and a bad habit of taking risks, that Durasay immediately volunteered for the mission for Bankor, his contacts with the Pantoran Planetary Forces allowing him to commission his old armor and operate under his rank of 'Captain. He looks to help the people of Bankor, while hoping to strengthen their own Populist group.

After the events of Bankor, Durasay served the remainder of his term in the Senate on the Military Affairs committee. On Pantora, Senators serve only 1 term. He recently returned home, and has served as an advisor to both the Chairman, and also current Senator Phillipa Chuy. He is on Alderaan to help ensure that the system does not descend into Civil War.

Duty: 20 (Loss Prevention) - Ensuring that his troops are as safe as possible under battlefield conditions is Durasay’s primary concern. He never sends troops into hopeless situations in which defeat is certain, preferring instead to preserve their unit’s strength for meaningful battles if sacrifices must be made. If taken too far, this ideology can result in weak commanding officers who lose ground because they aren’t even willing to try. They may gain a reputation for cowardice, which harms both discipline and their own chances for advancement.

Obligation: High Risk - Durasay just can't help it; he has to take the most dangerous jobs and play for the highest stakes. A victim of his own pride, and his ego often lands him in trouble. Mixo has something to prove and, when challenged, he cannot help but take the opportunity to displa his bravery, even if he puts himself and his party in harms' way.

Motivatation: Reward - Moral: Sometimes helping others is a reward in itself. Altruism may be a rare virtue, but ne'er do welling attracts all sorts, and being a criminal does not mean he has no moral code. Durasay might get a kick out of helping others, or he hopes to change the galaxy one good deed at a time. Either way, he wants to feel good about himself based on his own criteria. Whether he gains recognition as a hero or not does not matter.

Hooks:
-Pantora has a long history with the Republic. Were you a member of the Republic Military? Perhaps you got to know each other on a joint operation in the mid-rim.
-Durasay loves politics. Spectating, or being a part of the action. Known for being a bit of a firebrand on a quest for justice. Perhaps you're down for a heated debate or cool conversation. Especially more so as a firebrand of the Populists.
-Bounty Hunter? Smuggler? Ne'er-do-well? He isn't one to be afraid of being a bit... underground. Maybe you've run into each other. And he's also a big fan of the seedy side of cities. Better gambling, and more interesting company.
-Durasay is a known practitioner of the Force, but not of the Jedi Order. He's always willing to discuss the Great Mystery, in all facets.

Re: Player Characters

Posted: Sat Jul 10, 2021 2:09 pm
by Zeno Thul
Name: Zeno Dinami Deathwright Thul
Gender: Male
Species: Sith-blooded human
Faction: House Thul
Background: Imperial Noble
Marital status: Married
Age: 25
Height: 5'11"
Weight: 170 lbs
Build: Lean

He hasn't lost any of his intensity over the years, but he is much less quick to anger. Among the Sith he always felt he needed to prove something. Among toothless Republic society? They can be the ones to try and prove that they are not weak if that is what they want to do. That's not to say that his temper is gone, but it certainly doesn't flare up like it used to. Time, fatherhood, and distance from the empire has stolen away the impulsive responses that used to define him.

He has also grown slightly taller from what most might remember. Still just as lean, and still dressing military uniform inspired practical clothing, though now more in Thul colors and fashions. He carries a lightsaber with him when he is limited to only one weapon, but when he can carry more he has his matching pair, as well as an ancient sword that has the symbol of house Deathwright on the cross guard.

He no longer uses the title Lord, nor do any of the Imperials that reside with House Thul call him that. Officially, from their perspective, he is a member of House Thul and thus a citizen of the Republic. But they also don't show him open hostility or seem to view him as a traitor. It is an odd situation to say the least, but he has gotten used to it over five years.

Hooks:
- Do you like flying and the freedom that it grants? So does Zeno.
- Do you enjoy sparring and fencing? Perhaps we could have a bout or two.
- He has become a fan of hunting in his time on Alderaan. Let's go find something big and dangerous and kill it!
- Perhaps we've met when I was on the opposite side of negotiations. Maybe we can catch up?

Re: Player Characters

Posted: Sat Jul 10, 2021 8:09 pm
by Hacha Tsuko
Hacha Tsuko
Someone else might have gotten it wrong

Name: Hacha Tsuko
Age: 38
Species: Duros
Background: Academic
Faction: The Turtle
Identifies as/Biological sex: Male
Height: 170 cm
Skin Green-Blue
Build: Pudgy
Eyes: Red
Homeworld: Duro
Occupation: Ship Designer, Mechanic

Appearance
Hacha is starting to show the effects of age and less than great physical fitness, starting to bulge in a few places that won't get him on a holovid poster. He is almost always in work clothes, heavy duty mechanic wear that he feels equally appropriate for a battlefield, fancy dinner, and changing the lubricant on a ship. He also has a chromed mechanical hand.
Image


What Is Known
Hacha began his story well respected engineer, but his obsession with pet projects caused him to heavily outspend his budget. After dumping a truly awe inspiring amount of credits by overengineering ship designs, he was forced to leave the Duro shipyards in disgrace, finding himself black balled after "accounting irregularities" with other departments expense budgets came to like. As he was not one to set aside his obsession for tinkering and improving, he set out to become a spacer, heading to places where conflict was spilling over because he thought it would be the best way to scavenge parts he could use. It was in this desperation that he went to the planet of Bankor as a Mandalorian invasion was taking place. He happened upon a ship and crew that were in desperate need of repair, that of the Turtle a light freighter. With the ships owners willing to offer him free reign on the ship, and with mix of an excess of damaged vehicles and funding from the Republic, Hacha did more than rebuild the ship, he went about upgrading large swaths of it, including the installation of a prototype ship scale Sabot Cannon.

Hacha found himself called upon to serve on the front lines of the fighting on Bankor, to his own surprise. To everyone else's, he managed to acquit himself well in spite of repeated injury, as the Mandalorian warriors had used many mechanical or computerized failsafes that needed to be disabled. In addition, a repaired Turtle landed a critical blow in its return to space. Hacha was finally tasked with a suicide mission: to stop Varo Kryze from crashing his ship on a civilian populace.

Though his reputation was restored after Bankor, with his advice and designs becoming much sought after, Hacha frequently plays hooky and chooses to go on long stints working as the ship's mechanic for the Turtle, using it as a testbed for his designs. With the ship used as the escort for esteemed representative Durasay Mixo, Hacha has joined in as ship's mechanic to catch up with old friends and escape the bureaucracy for a while.


Hooks
  • I'm a computery guy! Everything made of buttons and wires! Not a bad slicer, and an even better mechanic. He'll be the first to tell you too!
  • Survivor of Bankor: Were you there with him? He's happy to swap war stories.
  • Repairs, fabrications and modifications cheap!: For Hacha, the joy comes from the work itself. So he'll only charge modest fees for it.
  • Yes, I did invent that gun Hacha is the proud inventor of the sabot cannon currently installed on the Turtle. Have a crazy idea of what you want to stick on a ship? He'll try for the heck of it.

Re: Player Characters

Posted: Sat Jul 10, 2021 10:35 pm
by Garth Wayne Ulgo
Garth Wayne Ulgo
Republic Pilot

Name: Garth Wayne Ulgo
Age: 29
Species: Human
Background: Galactic Citizen
Faction: Republic Navy, House Ulgo of Alderaan
Identifies as/Biological sex: Male
Height: 182cm
Build: Toned
Hair: Dirty blonde
Eyes: Brown
Homeworld: Onderon
Occupation: Republic Fighter Pilot

Appearance
Garth is the very image of a self-confident alpha male who takes good care of himself. From the tip of his short-cropped hair to his spit shined military boots, Garth Ulgo is a ruggedly handsome man with defined musculature, gentle brown eyes, and a warm, ready laugh always on the tip of his tongue.
Her skin has the healthy glow of someone who isn't unused to being outdoors. She carries herself with an easy air of confidence and serenity, and is often very careful with her words when she speaks. Her voice is breathy and pleasant. Her clothes are simple and clean, with minimal amount of decorations except for a jeweled pin in the shape of the Ulgo-emblem that she wears.


What Is Known (Republic Navy, Alderaanian Nobles)
Garth has no useful memory of his life before his escape pod crash landed on Onderon as a toddler, just flashes of visions of a caring mother, and doting father before their ship was destroyed by space pirates. In fact, the green ilum crystal necklace he wears is all he has to remember them by.

He grew up on a small farm just outside the capital city of Iziz, but spent less time farming than he did driving the family truck to town for supplies or to make deliveries. His talents behind the wheel grew from these humble beginnings until the day before his sixteenth birthday when he won his first race on the Onderonian Swoop Circuit. Noticed by a producer of The Kessel Run television show, he was hired as a stunt driver and moved away from home to the bright lights of Coruscant, until the show was cancelled in its second season, leaving Garth far from home and penniless.

Thankfully, the Republic Navy was hiring, and he was quickly recruited as a Despatch Rider, running secure packages through dangerous areas in whatever vehicles were available. He was eventually promoted to the rank of Ensign after only a few years of service (complete with fast tracked University degree as required) so that he could be added to a squadron of fighter pilots that had been devastated in recent battles.

Serving under Lieutenant Chase, he distinguished himself in his role and served with her up until the Bankor engagement. Having seen too much death and destruction, he was permitted a leave of absence from military service to work in rebuilding the local planet, both physically and spiritually alongside the native force sensitives – the Aznuri. Working to cleanse the darkness in their land, Garth learned much of their ways in return and stayed with them for almost five years, until he received a vision of his mother that faded out to reveal the House Ulgo crest.

Heading to Alderaan to investigate led to him discovering and uniting with his birth family, Ulgo family patriarch Bouris filling in the gaps of his family history. For decades, Garth had wondered where he came from – but now that he knew, it felt somewhat hollow…

Hooks
  • Hero of Bankor: Garth served on the force that liberated Bankor. Seeing the devastation, he elected to remain behind to help rebuild and to work with the native Force Sensitives. Did you fight? Or have you been to Bankor in the last five years?
  • Sith War orphan club: Garth may have found his family now, but many were not so lucky. Need to talk about it?
  • Need for Speed: Garth likes to live his life on the edge. Do you have a similar thirst for adrenaline?
  • Questioning Militant: Garth served in the Republic Navy, but has come to question the violence inherent in the system. Isn’t there a better way? Or is war and violence the only way to ensure the freedom of the galaxy?
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pool party attire

Re: Player Characters

Posted: Sun Jul 11, 2021 2:21 am
by Arsele Girard
Name: Arsele Girard
Nicknames: Snowflake, Elly... just don't casually call her Arse
Biological Sex: female
Identifies As: female
Species: Human
Alignment: House Girard? House Thul? Maybe?
Background: Wealthy Galactic Citizen
Marital Status: Single
Age: 27
Height: 5'3" (1.6m)
Build: like a gymnast or dancer, but on the thicc side
Hair: platinum blonde
Eyes: aqua blue
Complexion: Pale

APPEARANCE
Since her time on Nar Shaddaa, Arsele Girard has only matured into a more filled out, curvy, and strong beauty. On the short side, she moves with the grace and energy of a gymnast, but with the refined measure of her noble heritage. Her fashion is a bit different now that she's back on Alderaan, being at least a little more upscale in fashion in everyday attire since it's less likely to get people trying to mug her here; She still dresses scandalously scantily though, saying the heat bothers her much more than cold does. Another difference is she's much less likely to have a blaster with her on Alderaan, and has been experimenting with her hair styles more, as opposed to her old usual braids.

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WHAT IS KNOWN
Arsele is the oldest child of Dominika and Trystran Girard, a powerful couple from one of the scores of minor houses that dot the Alderaanian political scene. House Girard is so small, it was forced to look to House Thul for protection during the Alderaanian Civil War, and the House has outstanding debts and alliances with Thul to this day.

As for Arsele herself, the politics and control and backstabbing of noble politics must not have been for her, because she ran away from home at age seventeen, despite promising talent and good grades at school. Her trail went cold for a bit, but tales of her next appeared in Hutt space, where she now had a ship, a military grade stun gun, and a large debt. Those who met the girl on her new home in Nar Shaddaa though did not find her in poor spirits. Instead, Arsele seemed to relish in her explorations of the universe and the freedom she had, despite a tiny apartment and debt payments.

On Nar Shaddaa, Arsele made a living in the nicer parts of the moon for the most part, using her grace, beauty, and training as a noblewoman to seamlessly integrate herself into the upscale night club scene of the upper city. As contacts were developed and opportunities explored, Arsele started spending most of her working hours as a stripper and lap dancer at some of the more upscale establishments in the red light district. She enjoyed the risque nature of the work, the thrill of control she had over customers, and the rush of competition against the other beautiful dancers for stage time and attention in what was ultimately a rather cut throat business.

Still, even with steady tips and sugar daddies, cost of living, ship upkeep, parking fees, debt interest, and her own refined tastes in clothing and alcohol combined to keep finances more than tight, many months being spent in the red. Not comfortable with a continual life in a tiny twelve square meter apartment in a bad part of town and continual looming debt, she looked for side jobs. First, her athleticism and love of competing against other women led Arsele to play a few seasons in minor league Huttball. But, much more lucrative was her decision to take up bounty hunting, using her disarming charms, crack shot skill, and heavy stun gun to bring in those with decent rewards on them. Lastly, she also developed interest in pickpocketing, theft, and other scams, though this side of her obviously wasn't known to anyone, unlike her forays into Huttball and bounty hunting.

In the end, it just wasn't enough for her though; The money from all her sources combined was much much better than just dancing, but it took up all her time. What was the point of freedom if she didn't get to enjoy it? And besides, both Huttball and bounty hunting had their dangers, dangers that were thrilling at first but grew more wearisome with time. Arsele needed something else, and the goons her parents kept sending to try to convince her to go back to Alderaan provided an answer; Surely a rich world like her homeworld could provide answers to having both freedom AND luxury at the same time, even if it meant some digging and having to spend time with all the snooty boring nobles.

Since coming home. Arsele has shown no signs of settling down, refusing any offers of arranging a marriage or a long term position, much to her parent's discontentment. Still, she's poked around with things and at least hasn't been an embarrassment. And Arsele has actually even worked a bit with House Thul and what's happening with the unrest between the Houses. While it's unclear what the woman's angle is in all this so far, those who know Arsele well enough know she must have some plan, something to benefit herself above all else, in the end.

LIKES
* pretty women
* credits
* dancing
* credits
* driving fast
* stylish and risque clothes
* credits
* competition
* wine & spirits
* luxury
* credits
* exercising

DISLIKES
* dirt
* smog
* nature
* ale & beer
* children
* difficult animals
* politics
* bondage
* boredom
* the heat
* responsibility

Re: Player Characters

Posted: Sun Jul 11, 2021 12:23 pm
by Count Serenno
Name: Count Serenno
Biological Sex: Male
Identifies As: Male
Species: Human
Alignment: Serenno
Background: Military
Marital Status: Single
Age: 55
Height: 1.9
Build: regal
Hair: silver
Eyes: green
Complexion: light tan

Appearance:
Image

Manifested qualities:
Thoughtful, charismatic, noble, honourable, refined, air of bravura, honest broker of disputes, speaks in deep baritone that is heard without him making an effort

Known for being:
  • Leader and hero of recent Serennian War of Independence against the Sith Empire
  • Nominal ruler of the planet as Count Serenno
  • Born to House Dooku, ancestry hailing to the Hegemony of Tion
  • in pursuit of a political arrangement to strengthen his world
  • Well-travelled, well-read, knowledgeable in the ways of the Force outside of main traditions
  • known to close associates as Val, but he rarely uses this short form of whatever name he has