[Day 7 - MA] The Great Thranta Race

The palatial estate of the ruling family.
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Dapper Dog
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[Day 7 - MA] The Great Thranta Race

Post by Dapper Dog » Tue Aug 03, 2021 6:39 pm

Image
Rules are here: https://alderaan.fallenash.com/viewtopic.php?f=3&t=708

The thranta race was here and the course was set, they would start from the Panteer Palace and then race out across the coastline and then down through the Malazi Canyons, the most treacherous part of the race, and then back out across farmlands in a straight shot back towards the palace ending on the grounds to throngs of sentients gathered to see who would be crowned the best rider on Alderaan!

Leg 1 – Launch Area (3 steps): The starting area has no modifiers to the roll.

coastal-race.jpg
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Leg 2 – Coastal Region (5 steps): This area has criss-crossing winds and adds a setback die to all rolls for this section of the race.

canyon-race.jpg
canyon-race.jpg (94.57 KiB) Viewed 3831 times
Leg 3 – Malazi Canyons (4 steps): The narrow twisting canyons are dangerous and treacherous and increase the difficulty by one to Daunting (4eD) if one is Racing for this Leg of the race.

Leg 4 – Final Approach (4 steps): This final portion races over pastoral lands on the way back to the palace and the winds are fierce adding a setback die to all rolls in this leg.

All attendees, racing or not, are gifted a Racing Thranta Suit, a skin tight suit for ease of riding and sturdy boots. See stats below. These are theirs to keep. If a player attended the Thranta riding with Ziandra they get one free upgrade to a roll during this event.

Destiny Use: If one is Racing then a Destiny Flip in Leg 3 and Leg 4 to upgrade the difficulty once.

Thranta Racing Suit - Defense 0, Soak 1, Encumbrance 1, Hard Points 0, Special (Grants a Boost die to all Thranta Racing Rolls to control a Thranta.)
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Solara Panteer
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Re: [Day 7 - MA] The Great Thranta Race

Post by Solara Panteer » Tue Aug 03, 2021 6:44 pm

Solara was pleased to find her girl, Gulzhan ready to ride. She made some last minute adjustments and then got astride Gulzhan and focused on the race ahead. When the final command to launch came she urged her friend into a sprint and then was airborne!

It was a beautiful, if not perfect launch and gave her an early lead as she swooped out onto the sea and then turned north following the floating beacons along the coastline. Seeing her competition trying to close the distance she winged over into a dive and reached out to touch the water before righting herself and keeping good speed. She rose higher and allowed Gulzhan a moment to rest before she entered the Malazi Canyons, taking great care to avoid harm.

The canyons were treacherous, making her circle back after a collapse of rocks but that opened a new path and she was out of the canyons and sprinting over the farms with the palace coming into sight. Now was now the time for caution and although Gulzhan was reaching her limit she trusted her friend to get her across the finish line.

The Queen finished raising her hands in glory even as her mount crashed to the ground and she rolled gently and quickly went to her dear friend and fed her water and hugs, they had done well this year and even if she did not win, she had proved she was still a skilled rider even in her late sixties.

OOC: She completed the race in 10 rounds.

Queen Solara + Suit - Basic Control - Aggressive Stance: 3eP+2eA+1eB+3eD 3 successes, 1 advantage, 1 Triumph
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Leg 1 Completed - 2 steps, spent 1 strain! Using Aggressive Stance.

Leg 2 - Queen Solara + Suit - Basic Control - Defensive Stance: 3eP+2eA+1eB+3eD+1eS 1 success, 3 advantage
ImageImageImageImageImageImageImageImageImageImage

Leg 2 - 1 step completed, boost die and 1 strain recovered so still at 1 strain.

Leg 2 - Queen Solara + Suit - Swooping Dive - Defensive Stance + Good Thranta Bonus: 2eP+1eA+3eB+3eD+1eS 3 successes, 4 advantage
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Leg 2 - 3 steps completed, Good event for the Advantage, 3 strain total.

Leg 2 - Queen Solara + Suit - Basic Control - Defensive Stance + Good Event: 3eP+2eA+1eB+2eD+1eS 5 successes, 2 advantage
ImageImageImageImageImageImageImageImageImage

Leg 2 - 4 steps completed, Boost die to the next roll, 4 strain total.

Glide Action

Leg 2 - 5 steps completed, still have a boost die to next roll, Leg 2 completed, 2 strain total.

Leg 3 - Queen Solara + Suit - Basic Control - Cautious Stance: 3eP+2eA+2eB+3eD 4 successes, 3 threat, 1 Triumph
ImageImageImageImageImageImageImageImageImageImage

Leg 3 - 2 steps completed, Setback added to next roll and 1 strain suffered so back to 4 strain suffered.

Leg 3 - Queen Solara + Suit - Basic Control - Cautious Stance: 3eP+2eA+1eB+3eD+1eS 0 successes, 5 advantage
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Leg 3 - still at 2 steps completed, Good Event and 1 strain recovered so at 4 strain still.

Leg 3 - Queen Solara + Suit - Swooping Dive - Cautious Stance + Good Thranta: 2eP+1eA+2eB+2eD 3 successes, 1 threat, 2 Triumph
ImageImageImageImageImageImageImage

Leg 3 - at 6 steps completed, 1 strain suffered so now at 7 strain, Leg 3 completed

Leg 3 - Queen Solara + Suit - Basic Control - Aggressive Stance + Good Thranta - Destiny Flip: 3eP+2eA+2eB+2eD+1eC+1eS 4 successes, 2 threat
ImageImageImageImageImageImageImageImageImageImageImage

Leg 4 - 2 steps completed and a setback to next roll, at 10 strain

Leg 3 - Queen Solara + Suit - Basic Control - Aggressive Stance: 3eP+2eA+1eB+3eD+1eS 2 successes, 3 threat
ImageImageImageImageImageImageImageImageImageImage

Leg 4 3 steps completed and a setback and 4 strain, 14 strain! Completed the race. One exhausted thranta. Completed in 10 rounds.
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Dapper Dog
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Re: [Day 7 - MA] The Great Thranta Race

Post by Dapper Dog » Tue Aug 03, 2021 6:49 pm

Prize Pool: 1st Place is 4,500 credits, 2nd Place is 2,500 credits, and third place is 1,000 credits.

If a player can beat the Queen they can earn 2 Suitor points for themselves or someone of their choice.
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Desilijic Keyhote
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Re: [Day 7 - MA] The Great Thranta Race

Post by Desilijic Keyhote » Tue Aug 03, 2021 8:40 pm

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"Please be careful yer lordship!"
Sando passes a pair of old fashioned aviator goggles up to Keyhote who sits across a truly gigantic (if elderly and awkward) Thranta.

"What does a noble knight have to fear from his steed? Rocinante here will take me swift as the wind and high as the clouds! Victory is just across the horizon!"
With a gentle tug of the reigns reigns Keyhote nudges the beast into action as it laboriously tries to take off
"Wait for us at the finish line with the good wine! Now Rocinante! Show them the meaning of haste!"

With a pained sound the beast starts slowly moving forward...until both bird and hutt find themselves wedged in a narrow canyon at the exit
"Come now! We just need to...maybe if I wiggle back...no, maybe forward?"
They watch every other competitor pass them before the exhausted looking steed pulls itself free and they set off once more!

Of course, if the launch area was difficult then the light winds of the coast were damn near fearsome and both Keyhote and his noble steed were blown backwards, then left, then up, then briefly upside down. At one point the two find themselves flying back over the launch area. It is a long, long time before the coast is navigated.

The canyons are swifter, if only because at one point Keyhote has to dismount to carry his exhausted steed across the dust to give the thranta a moment to rest
"Catch your breath Rocinante! For now, I shall bear our burdens!"

Finally the reach the finish line as labourers are beginning to take down the stands
"Hold there! One knight has yet to finish! Allow us the glory of completion."
Unfortunately...then came a light head wind and the labourers have to wait awkwardly for a good 15 minutes as Keyhote and Rocinante slowly and paaaainfully inch forward until they cross the line and collapse from exhaustion

"Well...well done. Truly, twas a race for the ages."
The exhausted bird gives the Hutt a truly filthy look but is somewhat revived when Sando appears with wine and a huge sack of premium seed. The three spend several hours drinking and eating their fill in solitude.

((37 steps to complete the race))

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The Love Hutt | Knight and Hunter of Great Things| Lover & a Fighter| Accompanied by his Loyal Squire | Heavily Armed and Armored| Businessman by Requirement, Marriage Celebrant by Choice|

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Katarzyna Ulgo
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Re: [Day 7 - MA] The Great Thranta Race

Post by Katarzyna Ulgo » Tue Aug 03, 2021 9:36 pm

Kat had been looking forward to this race with some excitement after flying with the others the other day. Hopefully it would help take her mind off things for a moment... but she was thinking too much about everything that was not the race.

Thranta Racing was one of those things she remembered as a child, before going to Coruscant with the Jedi. A memory was that she thought her parents had raced one time, but it seemed so hazy... and maybe she had made it up. Or someone had told her once of them taking part, and she had filled it in herself.

Regardless, she sat in her saddle and gave the thranta a good pat on the neck. "Easy girl. Let's do this. You want to fly with your brothers and sisters, so let's make it fun for you too."

In the start of the race, she wasn't too far from the leading pack, letting her thranta enjoy itself with speeding along with its siblings.

However, the strong winds along the coast was beginning to give her some trouble, even challenging her strength in staying put in the saddle as she tried to guide her thranta to glide along the stronger winds. Something was bothering the thranta, and she had to spend some time riding the gentler winds as she tried to find what was troubling it... and finally removed a sucker-bug that had gotten stuck near its eyes. Probably a wind had carried it there, but once it was gone, Kat gave the thranta and encouraging whistle and it found a good wind to carry it forward, unafraid thanks to its rider's calm.

The canyons were a challenge too, especially in finding good winds to ride, but remembering the sounds she had heard Ziandra and the Queen use for their thrantas during the outing, the encouraging whistle-tones helped the thranta navigate the scary twists and turns, once again putting its faith in its rider. But Kat could tell it was starting to tire, as they were trying so hard to catch up with its siblings after all the time they lost earlier.

In the final lap towards the race, the thranta continued to have faith in Kat's confident presence, but it just didn't have any more stamina left. The pair was forced to land away from the finish line, unable to complete the race. But Kat focused instead on giving water and pets to the thranta. "That'll do, girl. That'll do. No more racing today."


---------


Leg 1!
Stance: Aggressive (+1 Strain Cost, -1 Step)

D7 MA Thranta Race! Leg 1. Aggressive Stance. Good Thranta. We Are One. Xenology/Intellect. +1B Good Thranta. 2 Strain cost: 4eA+1eB+3eD 2 successes, 1 advantage
Step completed (2/1), 2 strain suffered, 1 strain regained (14/1)
---
D7 MA Thranta Race! Leg 1. Aggressive Stance. Good Thranta. Aerial Drift. Athletics/Brawn. +2F Enhance. 2 Strain Cost.: 3eA+2eF+3eD 1 success, 1 threat, 2 Light Side, 1 Dark Side
Light pips to cancel Threats. Step completed (2/2), Leg completed (2 rounds). 2 strain suffered (14/3)

-----------

Leg 2!
Stance: Defensive (no modifier)

Glide.
Recover 2 Strain (14/1). Step completed Step completed (5/1).
---
D7 MA Thranta Race! Leg 2 (1 Setback to all rolls). Defensive Stance. Good Thranta. Aerial Drift. Athletics/Brawn. +2F Enhance. 1 Strain Cost.: 3eA+2eF+3eD+1eS 2 threat, 2 Dark Side
Step not completed (5/1). 1 strain suffered (14/2). 1 Setback to next roll.
---
D7 MA Thranta Race! Leg 2 (1 Setback to all rolls). Defensive Stance. Good Thranta. Aerial Drift. Athletics/Brawn. +2F Enhance. 1 Strain Cost. +1 Setback: 3eA+2eF+3eD+2eS 1 advantage, 2 Light Side, 1 Dark Side
Light pips converted to 1 success and 1 advantage. Step completed (5/2). 1 strain suffered (14/3). 1 Boost to next roll.
---
D7 MA Thranta Race! Leg 2 (1 Setback to all rolls). Defensive Stance. Good Thranta. We Are One. Xenology/Intellect. 1 Strain Cost. +1 Boost: 4eA+1eB+3eD+1eS 0 successes, 1 advantage
Step not completed (5/2). 1 strain suffered, 1 advantage to recover strain (14/3).
---
D7 MA Thranta Race! Leg 2 (1 Setback to all rolls). Defensive Stance. Good Thranta. We Are One. Xenology/Intellect. 1 Strain Cost.: 4eA+3eD+1eS 0 successes, 2 advantage
Step not completed (5/2). 1 strain suffered (14/5), 2 advantage to boost next roll.
---
D7 MA Thranta Race! Leg 2 (1 Setback to all rolls). Defensive Stance. Good Thranta. We Are One. Xenology/Intellect. 1 Strain Cost. +1 Boost: 4eA+1eB+3eD+1eS 5 successes, 1 threat
Step completed (5/3). 1 strain + 1 threat strain suffered (14/6).
---
D7 MA Thranta Race! Leg 2 (1 Setback to all rolls). Focus. Discipline/Willpower. Doesn't complete a step. 1 Strain Cost.: 2eP+1eA+2eD+1eS 1 success, 1 Triumph
Doesn't complete a step normally, but Triumph completes one step (5/4). 1 strain suffered (14/7).
---
D7 MA Thranta Race! Leg 2 (1 Setback to all rolls). Cold As Ice. Cool/Presence. +1B Good Thranta. Reduce difficulty with Focus.: 1eP+1eA+1eB+2eD+1eS 1 failure, 1 advantage
Step not completed (5/4). 1 strain regained (14/6).
---
D7 MA Thranta Race! Leg 2 (1 Setback to all rolls). Cold As Ice. Cool/Presence. Ziandra's guidance (upgrade). Destiny upgrade: 2eP+1eA+3eD+1eS 1 success, 3 threat
Step completed (5/5), Leg completed (9 rounds). 1 Setback to next roll. 1 Strain inflicted, cancelled by Cool success (14/6).

-----------

Leg 3!
Stance: Aggressive (+1 Strain Cost, -1 Step)

D7 MA Thranta Race! Leg 3 (increase Difficulty once). Aerial Drift. Athletics/Brawn. +2F Enhance. 2 Strain Cost. +1 Setback: 3eA+2eF+4eD+1eS 1 threat, 2 Dark Side
Step not completed (3/0). 3 Strain to Thranta (14/9).
---
D7 MA Thranta Race! Leg 3 (increase Difficulty once). Aerial Drift. Athletics/Brawn. +2F Enhance. 2 Strain Cost.: 3eA+2eF+4eD 2 successes, 2 Dark Side
Step completed (3/1). 2 Strain (14/11)
---
D7 MA Thranta Race! Leg 3 (increase Difficulty once). Focus. Discipline/Willpower. Doesn't complete a step. 2 Strain Cost.: 2eP+1eA+2eD 2 successes
3/1 Steps completed. 2 Strain (14/11)
---
D7 MA Thranta Race! Leg 3 (increase Difficulty once). Cold As Ice. Cool/Presence. +1B Good Thranta. Reduce difficulty with Focus.: 1eP+1eA+1eB+3eD 3 successes, 2 threat
Step Completed (3/2). 3 Strain recovered (14/8). 1 Setback to next roll.
---
D7 MA Thranta Race! Leg 3 (increase Difficulty once). We Are One. Xenology/Intellect. 2 Strain cost. +1 Setback: 4eA+4eD+1eS 2 successes, 3 threat
Step Completed (3/3). Leg Completed (5 rounds). 3 Strain (14/11). 1 Setback to next roll.

-----------

Leg 4!
Stance: Aggressive (+1 Strain Cost, -1 Step)

D7 MA Thranta Race! Leg 4 (1 Setback to all rolls). Aggressive. Focus. Discipline/Willpower. Doesn't complete a step. 2 Strain Cost. +1 Setback. GM Destiny: 2eP+1eA+1eC+1eD+1eS 0 successes
No success. 2 Strain (14/13)
---
D7 MA Thranta Race! Leg 4 (1 Setback to all rolls). Aggressive. Cold As Ice. Cool/Presence. +1B Good Thranta.: 1eP+1eA+1eB+3eD+1eS 2 successes, 2 threat
Step completed (3/1). 2 Strain regained (14/11). 1 Setback to next roll.
---
D7 MA Thranta Race! Leg 4 (1 Setback to all rolls). Aggressive. Aerial Drift. Athletics/Brawn. +2F Enhance. 2 Strain Cost. +1 Setback: 3eA+2eF+3eD+2eS 1 failure, 1 threat, 2 Dark Side
Step not completed (3/1). 3 Strain (14/14).
---
D7 MA Thranta Race! Leg 4 (1 Setback to all rolls). Aggressive. Aerial Drift. Athletics/Brawn. +2F Enhance. 2 Strain Cost.: 3eA+2eF+3eD+1eS 2 failures, 1 advantage, 2 Dark Side
Step not completed (3/1). Thranta lands without finishing the race.
Jedi Exile | Alderaanian Human | House Ulgo | Knight | Noble Protector | Hero | Heightened Awareness
Description | Theme | End-game theme
Has: Lightsaber, clean robes (heavy clothes), Ulgo-pin (Cascader), belt with pouches (with stuff).
In danger: Jedi Battle armor, medpac, breathmask.

"Let there be truth between your heart and the Force. All else is transitory."

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Galen Sol
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Re: [Day 7 - MA] The Great Thranta Race

Post by Galen Sol » Tue Aug 03, 2021 9:50 pm

Galen selected a good thranta, spending a few minutes to let the creature grow comfortable with him. But, soon the race began.

The thranta was swift, responding to the hunters control easily. Galen could see the Queen ahead, but she was still out of reach.

As they flew along the coast, he faltered for a moment but recovered quickly. He still temained a step behind the Queen

In the canyons, he took a wrong turn and the Queen widened her lead. Galen had no hope of catching her during the final approach, but he landed a few moments after her.

He pet his thranta affectionately and thanked her for her efforts. Then he went to congratulate the Queen for her performance.

- - -
Good Thranta Selected

Leg 1 Agressive Stance
[Day 7 - MA] The Great Thranta Race, Racing, Leg 1, Agressive Stance, Basic Control, Hard Survival, Good Thranta, Suit, Hunter x2: 3eP+4eB+3eD 2 successes, 5 advantage
ImageImageImageImageImageImageImageImageImageImage
1 of 2 Complete
Good Event, Recover 1 Strain
Thranta Strain 1/14

[Day 7 - MA] The Great Thranta Race, Racing, Leg 1, Agressive Stance, Basic Control, Hard Survival, Good Event, Suit, Hunter x2: 3eP+3eB+2eD 2 successes, 2 advantage
ImageImageImageImageImageImageImageImage
Leg 1 Complete
Recover 2 Strain
Thranta Strain 1/14

Leg 2 Defensive Stance
[Day 7 - MA] The Great Thranta Race, Racing, Leg 2, Defensive Stance, Basic Control, Hard Survival, Suit, Hunter x2: 3eP+3eB+3eD+1eS 3 successes, 3 advantage
ImageImageImageImageImageImageImageImageImageImage
Step 1 of Five Completed
1 Boost to Next Roll, Recover 1 Strain
Thranta Strain 1/14

[Day 7 - MA] The Great Thranta Race, Racing, Leg 2, Defensive Stance, Swooping Dive, Hard Survival, Advantage Boost, Good Thranta, Suit, Hunter x2: 2eA+2eP+5eB+3eD+1eS 0 successes, 4 advantage
ImageImageImageImageImageImageImageImageImageImageImageImageImage
Failure
Good Event
Thranta Strain 3/14

[Day 7 - MA] The Great Thranta Race, Racing, Leg 2, Defensive Stance, Swooping Dive, Hard Coordination, Good Event, Suit, Hunter x2: 2eA+2eP+3eB+2eD+1eS 3 successes, 2 advantage
ImageImageImageImageImageImageImageImageImageImage
3 steps of 5 Completed
Recover 2 Strain
Thranta Strain 3/14

[Day 7 - MA] The Great Thranta Race, Racing, Leg 2, Defensive Stance, Basic Control, Hard Survival, Suit, Hunter x2: 3eP+3eB+3eD+1eS 3 successes, 1 Triumph
ImageImageImageImageImageImageImageImageImageImage
Leg 2 Completed
Thranta Strain 4/14

Leg 3 Cautious Stance
[Day 7 - MA] The Great Thranta Race, Racing, Leg 3, Cautious Stance, Swooping Dive, Hard Coordination, GM Destiny, Player Destiny, Ziandra Upgrade, Good Thranta, Suit, Hunter x2, Power Base: 4eP+6eB+2eD+1eC 2 successes, 5 advantage
ImageImageImageImageImageImageImageImageImageImageImageImageImage
2 steps of 5 completed
Good Event, Recover 1 Strain
Thranta Strain 5/14

[Day 7 - MA] The Great Thranta Race, Racing, Leg 3, Cautious Stance, Basic Control, Hard Survival, Good Event, Suit, Hunter x2: 3eP+3eB+2eD 2 failures, 8 advantage
ImageImageImageImageImageImageImageImage
Failure
Good Event, Recover 4 Strain
Thranta Strain 2/14

Glide
3 steps of 5 completed
Thranta Strain 0/14

Corrected Roll
[Day 7 - MA] The Great Thranta Race, Racing, Leg 3, Cautious Stance, Basic Control, Hard Survival, Good Event, Suit, Hunter x2: 3eP+3eB+2eD 8 successes, 1 threat
ImageImageImageImageImageImageImageImage
Step 4 of 5 Completed
Strain
Thranta Strain 2/14

Corrected Roll
[Day 7 - MA] The Great Thranta Race, Racing, Leg 3, Cautious Stance, Basic Control, Hard Survival, Suit, Hunter x2: 3eP+3eB+3eD 2 successes, 1 threat
ImageImageImageImageImageImageImageImageImage
Leg 3 Completed
Strain
Thranta Strain 4/14

Leg 4 Agressive Stance
[Day 7 - MA] The Great Thranta Race, Racing, Leg 4, Agressive Stance, Diving Swoop, Hard Coordination, GM Destiny, Good Event, Good Thranta, Suit, Hunter x2: 2eA+2eP+4eB+1eD+1eC 3 successes, 3 advantage
ImageImageImageImageImageImageImageImageImageImage
Day 7 - MA] The Great Thranta Race, Racing, Leg 4, Agressive Stance, Diving Swoop, Dice Correction: 1eD+1eS 1 failure, 1 threat
ImageImage
2 steps of 3 complete
Boost
Thranta Strain 6/14

[Day 7 - MA] The Great Thranta Race, Racing, Leg 4, Agressive Stance, Basic Control, Hard Survival, Good Event, Advantage Boost, Suit, Hunter x2: 3eP+4eB+3eD 5 successes, 3 advantage
ImageImageImageImageImageImageImageImageImageImage
[Day 7 - MA] The Great Thranta Race, Racing, Leg 4, Agressive Stance, Basic Control, Hard Survival, Missed Setback: 1eS 1 failure
Image
Leg 4 Finished
Recover 3 Strain
Thranta Strain 5/14

13 rounds to finish the race.
Last edited by Galen Sol on Tue Aug 03, 2021 10:18 pm, edited 1 time in total.
Human | Force Sensitive | Seeker | Hunter | Veteran | Saber for Hire
Wears: Cargo Clothing, Utility Belt, Thermal Cloak
Carries: Datapad, Comlink, Scanner Goggles, Other Gear as Necessary
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Riss
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Re: [Day 7 - MA] The Great Thranta Race

Post by Riss » Tue Aug 03, 2021 10:06 pm

Watching the races as a little girl, this brought back some fond and not so fond memories. Something that she thought on as she suited up quickly and then milled about prior to the race chatting with anyone nearby about almost nothing at all. Walking about the selection, Riss picked out one of the Thranta she felt matched her own energy.. and that's where everything went downhill.

From a rough start she manages to probably hit to the end of the pack pretty early. However, while she may not have been in last while she was still racing she quickly found her poor Thranta preferring to rest rather than sync up with her super cool vibes she wasn't totally putting off thanks to all this wind and strain. Finding a good spot, which was pretty much any spot at all to a tired Thranta, Riss and her partner in crime took a seat at the edge of a cliff overlooking the race-track. There the Thranta and Riss rested while the watched the other racers soar on ahead.

Dressed up in the racing suit her hair whips around thanks to the wind, "Ya know.. it's a better view here anyway?"

The Thranta didn't respond.

[OOC:]

Launch Area: Aggressive Stance: 2 Steps

Roll 1:
D7 MA| The Great Thranta Race: [Swift Thranta, Racing Suit: Racing] Leg One: Aggressive Stance, Basic Control: 3eA+1eB+3eD 0 successes, 3 advantage
ImageImageImageImageImageImageImage

1 Boost to Next, 1 Strain Suffered (-2 + 1)
1/12

Roll 2:
D7 MA| The Great Thranta Race: [Swift Thranta, Racing Suit: Racing] Leg One: Aggressive Stance, Basic Control: 3eA+2eB+3eD 0 successes, 1 advantage
ImageImageImageImageImageImageImageImage

1 Strain Suffered (-2 + 1)
2/12

Roll 3:
D7 MA| The Great Thranta Race: [Swift Thranta, Racing Suit: Racing] Leg One: Aggressive Stance, Basic Control: 3eA+1eB+3eD 3 successes, 1 threat
ImageImageImageImageImageImageImage

1 Step Completed, 3 Strain Suffered.
5/12

Roll 4:
D7 MA| The Great Thranta Race: [Swift Thranta, Racing Suit: Racing] Leg One: Aggressive Stance, Cold as Ice: 2eP+2eA+1eB+3eD 2 failures, 4 advantage
ImageImageImageImageImageImageImageImage

Recover 4 Strain.
1/12

Roll 5:
D7 MA| The Great Thranta Race: [Swift Thranta, Racing Suit: Racing] Leg One: Aggressive Stance, Basic Control: 3eA+1eB+3eD 3 successes, 1 threat
ImageImageImageImageImageImageImage

3 Strain Suffered, Leg Success.

Leg 2: Brutal Stance, 2 Steps.

Roll 6:
D7 MA| The Great Thranta Race: [Swift Thranta, Racing Suit: Racing] Leg Two: Brutal Stance, Basic Control: 3eA+1eB+3eD+1eS 1 failure, 1 advantage
ImageImageImageImageImageImageImageImage

-2 Strain.
3/12

Roll 7:
D7 MA| The Great Thranta Race: [Swift Thranta, Racing Suit: Racing] Leg Two: Brutal Stance, Basic Control: 3eA+1eB+3eD+1eS 2 failures, 1 threat
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-4 Strain
7/12

Roll 8:
D7 MA| The Great Thranta Race: [Swift Thranta, Racing Suit: Racing] Leg Two: Brutal Stance, Basic Control: 3eA+1eB+3eD+1eS 0 successes, 1 advantage
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-2 Strain
9/12

Roll 9:
D7 MA| The Great Thranta Race: [Swift Thranta, Racing Suit: Racing] Leg Two: Brutal Stance, Cold as Ice: 2eP+2eA+1eB+3eD+1eS 2 successes, 2 threat
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Strained out of Race.
Human • Republic Privateer • Countess Lanar • Smuggler • Party Hearty • Vice • Disarming Smile • Charming • Bisaster Wagon • Captain of the Rimma Roundabout
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Aurilie Alde
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Re: [Day 7 - MA] The Great Thranta Race

Post by Aurilie Alde » Tue Aug 03, 2021 10:46 pm

Admittedly, Aurilie did have her traditional riding outfit all pressed and ready to go for the occasion but it seemed bad form to refuse a gift from the queen for this occasion. She was disappointed that she won't be able to wear the hat, however. She happily strapped herself in for the race with her outfit and donned her aviator sunglasses...well, for aviating. Maybe she could consider getting some Kuati sponsors in the future and fill her racing suit with a few sponsorship patches if she was ever taken to the sport.

She was feeling really confident after her thranta outing a few days ago and went with a good thranta for the occasions. However, she was proved to be an aggressive rider for the occasions and pushed her thranta forward with some dynamic tricks as she swooped forward without regard. The high winds of the coast were enough to give her some pause but she rode forward with some competitive commitment as she continued to push her ride before giving it a very brief glide.

Ultimately, her downfall would be at the canyons. After wrestling through the narrow corridors, her thranta eventually glided hide after the swoop and found itself a perch so that it nap properly after all the aggressive flying. All that swooping really tired it out!

Day 7, Mid-Afternoon, The Great Thranta Race, Leg 1 (redo from this point): Suit + Good Thranta, Aggressive Stance + Swooping Dive, Stalker 2 with 1 Setback: 1eP+3eA+3eB+3eD 3 successes, 3 advantage
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Leg 1, 3/3: +3 Strain, -1 Strain with 1 Boost, 2/14 Strain
(Small error on the text, there was no Setback dice in this Leg nor was one added to the roll.)

Day 7, Mid-Afternoon, The Great Thranta Race, Leg 2: Suit + Good Thranta, Aggressive Stance + Swooping Dive, Stalker 2 with 1 Setback and 1 boost from previous roll: 1eP+3eA+4eB+3eD+1eS 3 successes, 2 advantage
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Leg 2, 3/5: +3 Strain, -2 Strain, 3/14 Strain

Day 7, Mid-Afternoon, The Great Thranta Race, Leg 2 (again): Suit + Good Thranta, Aggressive Stance + Basic Control, 1 Setback and 1 boost from Good Thranta: 3eP+1eB+3eD+1eS 1 failure, 1 advantage, 1 Triumph
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Leg 2, 4/5: +3 Strain, -1 Strain, 5/14 Strain

Day 7, Mid-Afternoon, The Great Thranta Race, Leg 2 (again, roll error): Suit + Good Thranta, Defensive Stance + Cool as Ice, 1 Setback: 1eP+3eA+1eB+3eD+1eS 1 success, 1 threat, 1 Triumph
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Leg 2, 5/5: +1 Strain, -1 Strain, 5/14

Day 7, Mid-Afternoon, The Great Thranta Race, Leg 3: Suit + Good Thranta, Aggressive Stance + Swooping Dive, 1 Destiny Difficulty Upgrade, 2 Boost from Stalker 2, 1 Boost from Good Thranta: 1eP+3eA+4eB+1eC+3eD 1 failure, 2 advantage
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Leg 3, 0/4: +3 Strain, Boost, 8/14 Strain

Day 7, Mid-Afternoon, The Great Thranta Race, Leg 3: Suit + Good Thranta, Aggressive Stance + Swooping Dive, 2 Boost from Stalker 2, 1 Boost from Advantage: 1eP+3eA+4eB+4eD 5 successes, 2 threat
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Leg 3, 3/4: +7 Strain, 15/14 Strain
Out of the Race!
Alderaanian | Republic | House Alde | Prince of Mount Jarol | Human | Hunter | Fancypants

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Hunting: Nice Coat, Big Gun, Utility Belt, Stims x2, Explorer’s Knife, Commlink

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Joran Panteer
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Joined: Tue Jun 29, 2021 8:18 am

Re: [Day 7 - MA] The Great Thranta Race

Post by Joran Panteer » Tue Aug 03, 2021 10:59 pm

Joran is a skilled rider but nothing compared to his mother but he performs admirably and at least finishes.

OOC: Joran Race Performance: 1d10+10 18 takes Joran 18 rounds.
Prince of Alderaan | Republic Commander | Outdoorsman | Handsome Twin | Human

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Yulastranza Ulgo
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Re: [Day 7 - MA] The Great Thranta Race

Post by Yulastranza Ulgo » Tue Aug 03, 2021 11:02 pm

Yulastranza is not one to be outdone, even the Queen can see this woman is a force to be reckoned with. She flexes when the Queen arrives, shortly after her.

OOC: Yulastranza Race Performance: 1d10+6 8, completes the race in 8 rounds.
Republic Soldier | Commander | Duchess Ulgo | Amazon | Human

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Ziandra Thul
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Re: [Day 7 - MA] The Great Thranta Race

Post by Ziandra Thul » Tue Aug 03, 2021 11:04 pm

Her performance was not as good as she would have liked but she beat Joran and that was good enough for her.

OOC: Ziandra Thul Race Performance: 1d10+8 17, completed in 17 rounds.
Head of House Thul | Mother | Ruthless | Alderaan Noble | Human

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Dapper Dog
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Re: [Day 7 - MA] The Great Thranta Race

Post by Dapper Dog » Tue Aug 03, 2021 11:10 pm

Image
Miyi was a swift rider and could keep up with the Queen, quite pleased with her performance.

Image
Xero arrived with a leisurely pace that still had them ahead of Ziandra, but they faded away once across the line into the crowd as if they had never raced at all.

OOC: Miyi and Xero Thul Race Performances: 2#1d10+7 10 15, Miyi made it in 10 rounds and did Xero finish? Perhaps they did.
Head GM | Darth Chocolate of the Sith | Duelist

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Lana Beniko
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Re: [Day 7 - MA] The Great Thranta Race

Post by Lana Beniko » Tue Aug 03, 2021 11:18 pm

Lana’s thranta was… aggressive and snapped at the others but she found a way to guide that aggression to victory.

OOC: Lana race Performance: 1d10+6 8
Lana race Performance Dark Side use every 2 pips subtracts 1: 3eF 2 Light Side, 3 Dark Side
ImageImageImage

Lana completes the race in 7, Sith tricks.
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Garth Wayne Ulgo
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Location: House Ulgo

Re: [Day 7 - MA] The Great Thranta Race

Post by Garth Wayne Ulgo » Tue Aug 03, 2021 11:18 pm

Garth looked around and slipped his leather jacket over the thranta suit, it was likely to be cold with that wind, and besides, he looked better in it.

Leaping into the sky, he kept pace with Yula, Solara and Lana, it looked like it would be a pretty competitive race and he was pleased as he and his thranta dove through the launch area like he did on the swoopwings back home.

When they reached the coastal area Garth maintained his aggressive approach to the race and started to outpace the Queen, leaving him neck and neck with Lana and Yulastranza.
TRIUMPH: Garth even managed to offer Queen Solara a bow and salute as he cruised past her.

Heading into the canyons however, Lana's thranta took a snap at Garth's and he fell a little behind the pair.

He urged his beast on in the final leg in an almost reckless fashion, and managed to close the distance to Yula, but Lana had already crossed the line.

Of all the people ... why her... he mentally grumbled as he dismounted and looked around.


Leg 1, Roll 1, Swift Thranta, Aggressive Stance, Swooping Dive. Enhance + Thranta Suit + Shortcut: 3eA+3eF+3eB+3eD 1 advantage, 2 Light Side, 3 Dark Side
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LS spent for 2 success = 2 success, 1 advantage. Advantage used to recover strain from Swooping Dive
Leg 1 = 2/2 Completed
Thranta Strain = 2/12
S=2, T=0, A=1

Leg 2, Roll 1, Swift Thranta, Aggressive Stance, Aerial Drift. Enhance + Thranta Suit + Shortcut: 3eA+3eF+3eB+3eD+1eS 4 successes, 1 advantage, 2 Light Side, 2 Dark Side
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LS spent for 2 advantage = 4 success, 3 advantage. 1 advantage to recover strain from Aerial Drift, 2 advantage for boost to next check
Leg 2 = 1/4 completed
Thranta Strain = 3/12
S=6, T=0, A=4

Leg 2, Roll 2, Swift Thranta, Aggressive Stance, Swooping Dive. Enhance + Thranta Suit + Shortcut. Destiny upgrade + Ziandra upgrade: 2eP+2eA+3eF+1eB+3eD+1eS 3 successes, 1 threat, 3 Dark Side
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3 strain for action, 3 personal strain, 3 conflict to flip DS into 3 advantages = 3 success, 2 advantages. Advantages used to heal thranta strain
Leg 2 = 3/4 completed
Thranta strain = 4/12
Rider strain = 3/12
S=9, T=0, A=6

Leg 2, Roll 3, Swift Thranta, Aggressive Stance, Cold as Ice. Thranta Suit + Aerial Drift + Shortcut.: 1eP+2eA+4eB+3eD+1eS 2 successes, 5 advantage, 1 Triumph
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1 strain for action, 1 success to heal strain, 1 advantage to heal strain, 4 advantage for Good Event, 1 Triumph to look BOSS!
Leg 2 = 4/4 completed
Thranta strain = 3/12
Rider strain = 3/12
S=11, T=1, A=11

Leg 3, Swift Thranta, Defensive Stance, Aerial Drift. Enhance + Thranta Suit + Shortcut. Good Event to reduce difficulty: 3eA+3eF+3eB+2eD+1eC 1 success, 6 advantage, 4 Light Side, 1 Dark Side
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4 LS into advantages = 1 success, 10 advantage. 4 advantage for good event, 4 advantage for 2 boosts, 2 advantage to heal thranta strain.
Leg 3 = 1/4 completed
Thranta strain = 2/12
Rider Strain = 3/12
S=12, T=1, A=21

Leg 3, Roll 2. Swift Thranta, Defensive Stance, Cold as Ice. Thranta Suit + Aerial Boosts. Good Event: 1eP+2eA+3eB+3eD 2 successes, 1 threat, 1 Triumph
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1 strain earned from threat, 1 strain healed from success, 1 Triumph to LOOK AWESOME
Leg 3 = 3/4 completed
Thranta strain = 2/12
Rider strain = 3/12
S=14, T=2, A=21

Leg 3, Roll 3, Swift Thranta, Defensive Stance, Swooping Dive. Enhance + Thranta Suit: 4eA+3eF+1eB+4eD 4 successes, 2 threat, 1 Light Side, 2 Dark Side
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LS for advantage= 4 success, 1 threat.
Leg 3 = 4/4 completed
Thranta Strain = 5/12
Rider Strain = 3/12
S=18, T=2, A=21

Leg 4, Roll 1, Swift Thranta, Brutal Stance, Swooping Dive. Thranta suit + Shortcut: 4eA+3eF+4eB+3eD+1eC+1eS 2 successes, 2 Light Side, 3 Dark Side
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LS for successes, Brutal stance reduce steps to 1, 4 strain for action, Improved Shortcut for additional 2 successes
Leg 4 = 1/1 completed
Thranta strain = 11/12
Rider strain = 5/12
S=24, T=2, A=21

RESULTS
Race Completed in 8 rounds
TIEBREAKERS
Successes - 24
Triumphs - 2
Advantages - 21
Last edited by Garth Wayne Ulgo on Tue Aug 03, 2021 11:54 pm, edited 1 time in total.
Republic * House Ulgo * Human * Pilot * Force Sensitive * Adrenaline Junkie * Affectionate * Non-Suitor *

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Languages: Galactic Basic, Aznuri, Binary (Understands only)
Standard Gear: High Society Clothes (Itchy), DR-45 Dragoon, Comlink, Bike Keys, Backpack, Aznuri Necklace.

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Cynella Andrim
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Re: [Day 7 - MA] The Great Thranta Race

Post by Cynella Andrim » Tue Aug 03, 2021 11:42 pm

After her last little stint with the thrantas, Cynella wasn't exactly looking forward to the race. However, by her honor as a Lady of Kuat, she had to give it her all. Plus it just wouldn't do to only compete in the Huttball event.

She pulled on her suit a little for the fun of it and then mounted her loaner thranta. This time, at least, she didn't flop off. "Alright, let's see how this goes." At the race's start, she pulled the beast up right into the sky. "Well this isn't so... ACK! OH, BY THE STARS, THEY REALLY NEED TO PUT SOME SAFETY GEAR ON THIS THING." She gripped tightly onto the reins and eventually managed to calm down.

The winds next to the coast only served as a gentle breeze for her. She repeated the same tugging maneuver, pleased by the result. A bit too much. "Wait, wait, wait... DARLING! LOOK OUT FOR THAT CLOUD!" They went through it and, well, it was just a cloud. She let out a deep sigh and had a brilliant idea to catch up. "Okay, we're going to spin on the way down. It's going to be awesome, okay?" On her first try, the thranta simply grumbled... she had, after all, flipped out not once but twice. "It'll be fine. Trust me!" It let out one more groan before heeding her command, sending them spiraling into the canyon.

"Woah let's take it easy here, okay." She tugged at the reins but the beast took control, doing its best to just avoid the rocks. "Gah! If we just go through this way, we'll win!" With all her might, she pulled them over to her direction. And, for once, her intuition was right! A great shortcut...

...for only the thranta. "OH MY GOSH, NO, NO, NO." She clung to the thranta and, as fortune would have it, the beast's easy manner saw them through. "Phew. You know, you're not so bad." They coasted the way over until they made it towards the end.

Once again, she didn't really think much of the wind. "We just have to make it to the end! Onward, to victory!" She drove her mighty steed forward, finally feeling comfortable in the saddle. "Woo! Okay, see, it's good when we move along. Now let's do that spinning maneuver again, okay?"

But since they were so close to the finish line, the risks of overshooting were too high. The thranta's natural instincts resisted her, resulting in them thrashing through the sky right outside the finish. "No, no, that way. Please, we'll just hit the brakes... uh, slow down a lot when we get close! Just flap your wings a lot or something!"

The thranta, already so over her, finally obeyed. And as fortune would have it, they landed without any sort of mishaps.

She hopped off and gave a thumbs up. "We finished!" Her eyes went to the horde of people who'd finished before her. "Well, we could have gone faster if you'd listened to me."

The only answer was another snort.

---

Good Thranta Selected

Leg 1: Aggressive Stance, 0/14 Strain

D7 MA Leg 1, Step 1 (Good Thranta/Aggressive Stance): Athletics at Hard, Boosts from Physical Training/Suit: 1eP+2eA+3eB+3eD 2 successes, 1 threat
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1 Threat to Strain. Total of 3 Strain Taken (3/14)

D7 MA Leg 1, Step 2 (Good Thranta/Aggressive Stance): Cool at Hard, Boosts from Good Thranta/Suit: 1eP+3eA+2eB+3eD 1 failure, 2 advantage
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2 Advantage to recover Strain (2/14)

D7 MA Leg 1, Step 2 (Good Thranta/Aggressive Stance): Cool at Hard, Boost from Suit - Reattempt: 1eP+3eA+1eB+3eD 1 success, 1 advantage
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1 Advantage to recover Strain (2/14)

Leg 2: Aggressive Stance, 2/14 Strain

D7 MA Leg 2, Step 1 (Good Thranta/Aggressive Stance): Athletics at Hard, Boosts from Physical Training/Suit, Setback Ignored with Outdoorsman: 1eP+2eA+3eB+3eD 4 successes, 2 advantage
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2 Advantage for Boost. Strain (4/14)

D7 MA Leg 2, Step 2 (Good Thranta/Aggressive Stance): Cool at Hard, Boosts from Good Thranta/Suit, Setback Ignored with Outdoorsman: 1eP+3eA+2eB+3eD 3 failures, 3 advantage
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2 Advantage for Boost. 1 Advantage for Strain (4/14)

D7 MA Leg 2, Step 2 (Good Thranta/Aggressive Stance): Cool at Hard, Boosts from Good Thranta/Suit, Setback Ignored with Outdoorsman - Do it Again I guess: 1eP+3eA+2eB+3eD 4 successes, 1 threat
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4 Success - 1 Threat = 3 Strain Healed (2/14)

MY MISTAKE: The two Cool Rolls are boosted by the last roll, not Good Thranta.

D7 MA Leg 2, Step 3 (Good Thranta/Aggressive Stance): Cool at Hard, Boosts from Good Thranta(Actually This Time)/Suit, Setback Ignored with Outdoorsman: 4eA+2eB+3eD 0 successes, 3 advantage
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2 Advantage for Boost. 1 Advantage for Strain Heal (4/14)

D7 MA Leg 2, Step 3 (Good Thranta/Aggressive Stance): Cool at Hard, Boosts from Last Roll/Suit, Setback Ignored with Outdoorsman - How many times am I going to fail?: 4eA+2eB+3eD 3 successes
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MY MISTAKE AGAIN: The two Cool Rolls are, in fact, not Cool Rolls but instead Coordination. Copy paste is the death of me.

Leg 3: Cautious Stance, (7/14)
D7 MA Leg 3, Step 1 (Good Thranta/Cautious Stance): Athletics at Hard, Boosts from Physical Training/Suit, GM Destiny: 1eP+2eA+3eB+2eD+1eC 0 successes, 1 advantage
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Yup just heal that strain back I guess. (7/14)

D7 MA Leg 3, Step 1 (Good Thranta/Cautious Stance): Athletics at Hard, Boosts from Physical Training/Suit - Put met out of my misery: 1eP+2eA+3eB+3eD 0 successes, 5 advantage
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Yayyyy I get to decrease the difficulty with 4 Advantage and heal the attempt off. (7/14)

D7 MA Leg 3, Step 1 (Good Thranta/Cautious Stance): Athletics at Hard, Boosts from Physical Training/Suit, Decreased Difficulty from Last Roll: 1eP+2eA+3eB+2eD 4 successes, 1 Triumph
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Yay two steps and my first triumph in how long? (8/14)

D7 MA Leg 3, Step 3 (Good Thranta/Cautious Stance): Cool at Hard, Boosts from Good Thranta/Suit: 1eP+3eA+2eB+3eD 0 successes, 3 advantage, 1 Triumph
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Need the Strain instead so (5/14). Triumph pushes along.

D7 MA Leg 3, Step 4 (Good Thranta/Cautious Stance): Cool at Hard, Boosts from Suit: 1eP+3eA+1eB+3eD 2 successes, 1 advantage
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1 additional Success + 1 Advantage to heal strain (3/14)

Glide for Step 5 (Screw It)

Leg 4: Aggressive Stance (1/14)
D7 MA Leg 4, Step 1 (Good Thranta/Aggressive Stance): Athletics at Hard, Boosts from Physical Training/Suit, Setback Ignored with Outdoorsman, Ziandra Upgrade, GM Destiny: 2eP+1eA+3eB+2eD+1eC 1 success, 4 advantage
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4 Advantage to Reduce Difficulty, Screw my Strain (5/14)

D7 MA Leg 4, Step 2 (Good Thranta/Aggressive Stance): Cool at Hard, Boosts from Suit, Setback Ignored with Outdoorsman, Difficulty Reduced from Last Roll, Player Destiny: 2eP+2eA+1eB+2eD 5 successes
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4 Additional Successes to heal strain (2/14)

D7 MA Leg 4, Step 3 (Good Thranta/Aggressive Stance): Coordination at Hard, Boosts from Good Thranta/Suit, Setback Ignored with Outdoorsman: 4eA+2eB+2eD 0 successes, 4 advantage
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D7 MA Leg 4, Step 3 (Good Thranta/Aggressive Stance): Forgotten Difficulty: 1eD 1 failure, 1 threat
Image
3 Advantage, 2 for Boost and 1 for Strain (4/14)

D7 MA Leg 4, Step 3 (Good Thranta/Aggressive Stance): Coordination at Hard, Boosts from Last Roll/Suit, Setback Ignored with Outdoorsman - Can I just finish please?: 4eA+2eB+3eD 0 successes, 5 advantage
ImageImageImageImageImageImageImageImageImage
4 Advantage to reduce difficulty, 1 for Strain (6/14)

D7 MA Leg 4, Step 3 (Good Thranta/Aggressive Stance): Coordination at Hard, Boost from Suit, Setback Ignored with Outdoorsman, Reduce Difficulty from Last Roll - Yup this is happening: 4eA+1eB+2eD 1 success, 3 advantage
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Heal that strain up I guess. (6/14)

Coming in at 19 Actions
Kuati Human | Affable Scion | Valiant Heart | Many Names (And Picky About Them!)
Description

"Trust me when I compliment your look. My tastes are impeccable, darling!"

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Jocasta Teraan
Posts: 439
Joined: Tue Jul 06, 2021 9:01 am

Re: [Day 7 - MA] The Great Thranta Race

Post by Jocasta Teraan » Wed Aug 04, 2021 12:05 am

Jocasta arrived in her sleek new racing suit and headed towards the stables. She was very competitive by nature and she was definitely here today to win. She examined the thrantas until she found one that was particularly aggressive and swift. Adjusting her tack, she made her way to the starting line.

Settling down into the saddle she took control of the beast. At the signal, they set off at a blistering pace, leaving the palace behind. Jocasta guides commands the thranta effortlessly and they quickly make it to the coastline.

Feeling the crosswinds, Jocasta gambles on the thranta's abilities and sets a breakneck pace. The beast breaks into the windstream and they arrive at the canyons before they know it.

Seeing the dangers ahead, she gives the thranta some lead and lets it follow its instincts through the canyon. The beast has obviously been through here before and takes a safe short route through to bring them out of the canyons and over pastors on the way to the finish line.

Seeing the finish line ahead and no one around, she eases up on the thranta, but suddenly Yulastranza swoops ahead from above to take the lead. Jocasta tries to push her thranta into a similar dive, but the beast is near exhaustion and slow to respond. As it pushes into a dive for the finish line, the thranta gives everything is has left and collapses just past the line, but just behind Yulastranza.

Jocasta tended to her thranta. It had flew and outstanding race. Only Jocasta's own inexperience had cost them first place.

D7, Leg 1, Swift Thranta, Racing Suit, Aggressive Stance, Basic Control: 3eP+1eB+3eD 3 successes, 1 threat
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Round 1, Leg 1, 1 step complete, thranta at 3 strain

D7, Leg 1, Round 2, Cold as Ice: 2eP+2eA+1eB+3eD 2 successes, 1 threat, 1 Triumph
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Round 2, Leg 1, 2 step complete, thranta strain at 4

D7, Leg 2, Brutal Stance, Round 3, Basic: 3eP+1eB+1eC+2eD+1eS 3 successes, 3 threat
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Round 3, Leg 2, 1 step complete, thranta strain at 8

D7, Leg 2, Brutal Stance, Round 4, Cold as Ice, +1 SB: 2eP+2eA+1eB+1eC+2eD+2eS 1 success, 2 advantage
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Round 4, Leg 2, 2 steps complete, thranta strain at 8

D7, Leg 3, Aggressive Stance, Round 5, Cold as Ice: 2eP+2eA+1eB+1eC+3eD 1 success, 2 advantage
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Round 5, Leg 3, 1 step complete, thranta strain at 7

D7, Leg 3, Aggressive Stance, Round 6, Basic: 3eP+1eB+4eD 2 successes, 1 threat, 1 Triumph
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Round 6, Leg 3, 3 steps completed, thranta strain at 10

D7, Leg 4, Aggressive Stance, Round 7, Cold as Ice, Ziandra Upgrade, Commanding Presence -1eS: 3eP+1eA+1eB+1eC+2eD 0 successes, 3 advantage
ImageImageImageImageImageImageImageImage
Rerolled with Natural Leader

D7, Leg 4, Aggressive Stance, Round 8, Cold as Ice, Destiny Flip, Commanding Presence -1eS: 3eP+1eA+1eB+3eD 3 successes, 2 advantage
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D7, Leg 4, Round 7, replace empty difficulty with missed gm upgrade: 1eC 0 successes, 1 threat
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Round 7, Leg 4, 1 step completed, thranta strain at 7

D7, Leg 4, Aggressive Stance, Round 9, Swoop, +1 advantage boost: 2eA+2eB+3eD+1eS 0 successes
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Round 8, Leg 4, 1 step completed, thranta strain at 10

D7, Leg 4, Aggressive Stance, Round 10, Swoop: 2eA+1eB+3eD+1eS 3 successes, 2 threat
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Round 9, Leg 4, 3 steps completed, thranta strain at 15 at finish line.

Total 9 rounds to complete, strain out at finish.
Successes-18 Triumphs-2 Advantages-6
Last edited by Jocasta Teraan on Wed Aug 04, 2021 2:06 pm, edited 1 time in total.
Human | Republic | House Teraan | Alderaan Defense Forces | Lieutenant
Description
Carries: x-30 Lancer blaster pistol, Stimpack x2, Extra reload
Wears: Dress Uniform w/ Tailored Armored Jacket & Symbol of Command (ADF Rank), Military Belt Pouch

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Tethys Carrack
Posts: 342
Joined: Wed Jul 07, 2021 12:40 pm

Re: [Day 7 - MA] The Great Thranta Race

Post by Tethys Carrack » Wed Aug 04, 2021 12:13 am

Tethys and her thranta pal make a strong start, pulling ahead of the field as they swoop away from the starting area toward the coast and then cruising along the shoreline at a respectable speed. Stretched out on the thranta's back, with the waves crashing below them and the wind pulling at her tied-back locs like a strong ocean current, Tethys can almost imagine herself as a child swimming with the whaladon pods again.

Things start to fall apart as soon as the race course turns inland, however. While Tethys is trying to concentrate on conveying her (over)confidence and discipline to the thranta, she fails to keep a sharp enough eye out for the hazards in the difficult Malazi Canyon course. Coming in too fast, the poor thranta's fleshy wing clips against a rock spire with bruising force, and it groans at its rider in resigned protest. For the rest of the length of the canyon (which soon begins to feel very long), Tethys and the thranta engage in a labored back-and-forth negotiation, with the sulky, put-upon thranta resisting all of Tethys's well-meaning attempts to persuade it to go faster and instead continuing to glide along at its own preferred leisurely pace.

The rather one-sided negotiation continues in much the same vein even after the flying team of Jedi and grumpy airwhale leave the treacherous canyon behind for the final straightaway. At this point, though Tethys has at last succeeded in letting go of her impatience (mostly) and simply experiencing the often-absurd process of trying to communicate with an alien animal while strapped together and hurtling through the air on an arbitrarily chosen route. By the very end of the course, they've even established enough rapport to successfully catch a wind current together and glide in for a nice-looking finish... far, far behind the main pack of other racers.


---
Choosing Good Thranta (14 Strain)

First Leg--Aggressive Stance (Steps required: 2)

D7 MA Race!--Good Thranta, Leg 1 (Aggressive). Swooping Dive. 2x boost (Good Thranta, suit). Enhance FP.: 2eA+2eB+3eD+2eF 1 success, 1 advantage, 3 Dark Side
ImageImageImageImageImageImageImageImageImage
3/3 Steps, 2/14 Strain (+2 base +1 stance -1 adv)


Second Leg--Defensive Stance (Steps required: 5)

Glide! (1/2)
1/5 Steps, 0/14 Strain (-2 gliding)

D7 MA Race!--Leg 2 (Defensive). Focus. 1x Boost (suit).: 2eP+2eA+1eB+3eD+1eS 2 successes, 1 advantage
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1/5 Steps, 0/14 Strain (+1 base -1 adv). Reduce next check difficulty 2x.

(full disclosure, made a roll with the wrong dice here; the following is the legal re-roll)
Derpy me reroll! D7 MA Race!--Leg 2 (Defensive). Swooping Dive. 1x Boost (suit). Focus applies to reduce difficulty 2x, which I forgot....: 2eA+1eB+1eD+1eS+2eF 2 successes, 1 advantage, 3 Light Side
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3/5 steps, 2/14 strain (+2 base), convert LS to Advantage & spend 4 Adv. for Good Event

D7 MA Race!--Leg 2 (Defensive). Aerial Drift. 2x Boost (suit, Good Thranta). Good Event reduces difficulty 1x: 2eA+2eB+2eD+1eS+2eF 1 success, 1 threat, 1 Light Side, 2 Dark Side
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4/5 steps, 3/14 strain (+1 base), convert LS to Advantage to cancel Threat

Glide! (2/2)
5/5 Steps, 0/14 Strain (-2 gliding)


Third Leg--Aggressive Stance (Steps required: 3)

D7 MA Race!--Leg 3 (Aggressive). Focus. 1x Boost (suit). GM Destiny upgrade used here: 2eP+2eA+1eB+1eC+3eD 4 failures, 3 advantage, 1 Despair
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Catastrophic Event! Poor thranta suffers 6 strain!
0/3 steps, 7/14 strain (+1 base +1 stance +6 Despair, -1 adv). Spend 1 adv for strain recovery, 2 adv to boost next.

D7 MA Race!--Leg 3 (Aggressive). Focus (again). 2x Boost (suit, adv): 2eP+2eA+2eB+4eD 2 successes, 2 advantage
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0/3 steps, 9/14 strain (+1 base +1 stance). 2 adv to boost next. Reduce next check difficulty 2x.

Glide! (1/2)
1/3 steps, 8/14 strain (-2 gliding +1 stance).

D7 MA Race!--Leg 3 (Aggressive). Swooping Dive. 2x Boost (suit, adv). Focus reduces difficulty 2x.: 2eA+2eB+2eD+2eF 1 advantage, 3 Dark Side
ImageImageImageImageImageImageImageImage
1/3 steps, 10/14 Strain (+2 dive +1 stance -1 adv)

Glide! (2/2)
2/3 steps, 9/14 strain (-2 gliding +1 stance).

D7 MA Race!--Leg 3 (Aggressive). We Are One. 1x Boost (suit): 4eA+1eB+4eD 0 successes, 2 advantage
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2/3 steps, 10/14 strain (-1 stance). 2 adv to boost next.

D7 MA Race!--Leg 3 (Aggressive). We Are One (again). 2x Boost (suit, adv): 4eA+2eB+4eD 1 failure, 4 threat
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2/3 steps, 11/14 strain (-1 stance). 2 setback to next.

D7 MA Race!--Leg 3 (Aggressive). We Are One (3rd try...). 2x Setback: 4eA+4eD+2eS 1 success
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D7 MA Race!--Leg 3 (Aggressive). We Are One (3rd try...). forgotten Good Thranta boost: 1eB 0 successes
Image
D7 MA Race!--Leg 3 (Aggressive). We Are One (3rd try...). forgotten suit boost derp derp: 1eB 0 successes
Image
3/3 steps, 12/14 strain (-1 stance)

Fourth Leg--Defensive Stance (Steps required: 4)

Glide! (1/2)
1/4 steps, 10/14 strain (-2 gliding).

D7 MA Race!--Leg 4 (Defensive). Focus. 2x Boost (suit, Good Thranta).: 2eP+2eA+2eB+3eD+1eS 4 successes, 3 threat, 1 Triumph
ImageImageImageImageImageImageImageImageImageImage
2/4 steps, 12/14 strain (+1 focus, +1 for odd threat). Reduce difficulty of next check to the minimum. 2 threat add 1 setback to next.

D7 MA Race!--Leg 4 (Defensive). Swooping Dive. 1x Boost (suit), 1x setback (threats). Reduce difficulty to Easy. Enhance FP: 2eA+1eB+1eD+2eS+2eF 2 failures, 2 advantage, 2 Dark Side
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2/4 steps, 12/14 strain (+2 dive -2 adv).

Glide! (2/2)
3/4 steps, 10/14 strain (-2 gliding).

D7 MA Race!--Leg 4 (Defensive). We Are One. 1x Boost (suit): 4eA+1eB+3eD+1eS 3 failures, 4 advantage
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3/4 steps, 10/14 strain. Spend 4 adv for Good Event

D7 MA Race!--Leg 4 (Defensive). We Are One (again). 1x Boost (suit) Good Event reduces difficulty: 4eA+1eB+2eD+1eS 0 successes, 3 advantage
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3/4 steps, 9/14 strain (-1 adv). Spend 2 adv to boost next

D7 MA Race!--Leg 4 (Defensive). We Are One (but I suck at this). 2x Boost (suit, adv).: 4eA+2eB+3eD+1eS 1 failure, 3 advantage
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3/4 steps, 8/14 strain (-1 adv). Spend 2 adv to boost next

D7 MA Race!--Leg 4 (Defensive). Aerial Glide. 2x Boost (suit, adv).: 2eA+2eB+3eD+1eS+2eF 1 failure, 1 threat, 2 Light Side, 2 Dark Side
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4/4 steps, 10/12 strain (-1 glide, -1 threat). Convert LS to successes to finally finish this comedy of errors... err, I mean, race. 8-)

TOTAL: 23 rounds to complete the race.
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Zeno Thul
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Re: [Day 7 - MA] The Great Thranta Race

Post by Zeno Thul » Wed Aug 04, 2021 9:34 am

Zeno had an incredibly fast start, but in the canyons, the thranta pulled a muscle in it's wing and had to land.

Unfortunate.

----
Leg 1
Aggressive Stance

D7 MA, Swooping Dive, Aggressive Stance, Coordination/Agility, Enhance FD, Suit Boost, Hard: 4eA+3eF+1eB+3eD 1 advantage, 3 Dark Side
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1 dark pip success, 2 dark pip advantage
3 steps complete, leg complete, boost on next roll, 3 strain maneuver
Strain: 3/12

Leg 2
Brutal Stance

D7 MA, Swooping Dive, Brutal Stance Upgrade, Coordination/Agility, Enhance FD, Suit Boost, Advantage Boost, Leg Setback, Hard: 4eA+3eF+2eB+3eD+1eS 4 successes, 2 threat, 4 Dark Side
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D7 MA, Forgot Difficulty Upgrade in dice, Rerolling difficulty dice: 2eD+1eC 2 failures
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4 dark pip advantage
2 success, 4 advantage
5 steps complete, leg complete, 4 advantage to reduce strain, 4 strain maneuver
Strain: 3/12

OOC: Forgot the difficulty upgrade, rerolled the difficulty dice to include challenge.

Leg 3
Aggressive Stance
D7 MA, Swooping Dive, Agressive Stance, Coordination/Agility, Enhance FD, Suit Boost, Leg 3 Difficulty, Daunting: 4eA+3eF+1eB+4eD 1 threat, 1 Light Side, 2 Dark Side
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D1 MA, Leg 3 Swooping dive difficulty Upgrade Reroll: 1eC+3eD 4 failures, 2 threat, 1 Despair
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Reroll the same + a despair
2 dark pip success
1 success, 1 threat
3 steps complete, 1 step remaining, 1 threat strain, 6 despair strain, 3 strain maneuver
Strain: 13/12

Thranta down, out of race.
Duke-Consort of House Thul | Father | Imperial Noble | Alderaan Noble | Pilot | Duelist | Human (Sith-blood) | Bane of Death's Shadow | Zash's Talent
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Blai Frayus
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Re: [Day 7 - MA] The Great Thranta Race

Post by Blai Frayus » Thu Aug 05, 2021 1:58 am

If there was something Blai had been excited for in the festival, it was this event. Drawn by the outdoors and by nature, and an enthusiast of beast of all kinds since his childhood, he'd definitely been very excited about Thranta from a young age... although as a member of a small house, he had more limited chances to ride than other nobles.

As he had remembered when he took the chance to fly with Ziandra's hints a few days back, this was one of the things he actually missed about Alderaan during his long times away. The feeling of freedom, the close connection with the Thranta, the companionship.... it was an incredibly exciting and almost religious ritual for him.

That didn't mean he didn' take the race seriously, though. Choosing a slim, agile Thranta named 'Gale', he happily took some time to get acquainted with it before mounting it. Establishing a connection between rider and mount was an important part of Blai's approach to riding and to the race, so it was imporant to get off on a good start.

And that they did. They set off to a blindingly fast start from the Launching area, and cut across the criss-crossing winds of the Coastal Region in no time, the pair quickly making their way to the front group of the race - with Lana close behind and Zeno flying pretty much side by side with him. It seemed like the scholar barely had eyes for anything but Gale and the course, however.

As they came to the infamous Malazi canyons, he reined the Thranta in and came in with a more careful and paced approach, letting Gale rest a bit after their initial sprint. He did his best to keep a close and intimate connection with the beast while respecting it... and that it did, although the cautious approach cost them the lead of the race as Lana overtook Gale and Blai, and Yulastranza and Jocasta practically aligned with them as they were reaching the end of the narrow canyons.

Blai connected with the Thranta again, trying to push it forward again as they made their final sprint, all but ignoring the treacherous wings. They arrived safely, Gale in much better condition than many of the other Thranta... but Blai refraining from push the beast further meant he had no chance to reach Lana again, and saw Garth, who guided his Thranta through the last miles of the race at a frenzied pace, and also Yulastranza overtake him before the finishing line. His skill was enough to beat the queen and finish just before Jocasta, though - and his excitement with the race itself, his results and his newfound rapport with Gale made for a very happy and unusually cheery and taklative xenobio nerd at the festivities back at the palace.

OOC:
Leg 1 - Aggressive Stance - Thranta strain +1, Steps needed: 3-1 = 2
Round 1 - We are One
D7 MA - Thranta Race. Swift Thranta, Leg 1: Aggressive Stance. Step 1: We are One. Xenology vs Hard, Thranta Suit (Boost), Animal Empathy (2FD), Intense Focus. 1 Strain for Blai (IF), 1 Strain for Thranta (WaO+Aggressive).: 3eP+1eA+2eF+1eB+3eD 3 successes, 1 threat, 1 Triumph, 2 Dark Side
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3 Successes, 1 threat, 1 Triumph, 2 Dark side; No Dark pips.
Final Result:
3 Successes, 1 threat, 1 Triumph
Thranta Strain taken: 1 (We are One + Aggressive Stance) + 1 (threat) = 2
Total Thranta strain: 2/12
Blai Strain taken: 1 (IF)
Total Blai strain: 1/13
Steps completed: 1 + 1 (Triumph) = 2/2
Leg 1 completed in 1 round!
S/T/A = 3 / 1 / 0


Leg 2 - Brutal Stance - Thranta strain +2, 1 Difficulty upgrade, Steps needed: 5-3 = 2
Round 2 - We are One (Posting reroll after dice goof as asked by GM)
D7 MA - Rerolling miscoded Leg 2: Brutal Stance (2 Steps). Step 1: We are One. Xenology vs Hard, Brutal upgrade Thranta Suit (Boost), Animal Empathy (2FD), Res + Outd (rem 3 S), Intense Focus. 1 Strain for Blai (IF), 2 for Thranta: 3eP+1eA+2eF+1eB+2eD+1eC 3 successes, 1 threat, 1 Triumph, 2 Light Side, 1 Dark Side
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3 Successes, 1 threat, 1 Triumph, 2 Light side; 1 Dark side; 2 LS pips converted to successes
Final Result: 5 Successes, 1 threat, 1 Triumph
Thranta Strain taken: 2 (We are One + Brutal stance) + 1 (threat) = 3
Total Thranta Strain: 5/12
Blai strain taken: 1 (IF)
Total Blai strain: 2/13
Steps completed: 1 + 1 (Triumph) = 2/2
Leg 2 completed in 1 round!
S/T/A = 8/2/0

Leg 3 - Defensive Stance - Steps needed: 4
Round 3 - Glide
No roll needed
Thranta Strain recovered: 2
Total Thranta Strain: 3/12
Total Blai strain: 2/13
Steps completed: 1 = 1/4
S/T/A = 8/2/0

Round 4 - We are One (Roll description cut short on Orokos as it was too long! Copying the whole description I'd written here)
D7 MA - Thranta Race. Swift Thranta, Leg 3: Defensive Stance (4 Steps). Step 1: Glide (2 Strain recovered, 1 step completed); Step 2: We are One. Xenology vs Daunting. GM Upgrade. Thranta Suit (Boost), Animal Empathy (2FD), Researcher + Outdoorsman (ignores 3 Setback), Intense Focus. 1 Strain for Blai (IF). 0 Thranta Strain. Ziantha upgrade.: 4eP+2eF+1eB+3eD+1eC 2 failures, 2 advantage, 3 Light Side
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2 Failures, 2 advantage, 3 Light side; 3 LS pips converted to successes
Final Result: 1 Success, 2 Advantage
2 Advantage converted to 1 Boost for next roll
Thranta Strain taken: 0 (We are One) = 0
Total Thranta Strain: 3/12
Blai strain taken: 1 (IF)
Total Blai strain: 3/13
Steps completed: 1 = 2/4
S/T/A = 9/2/2

Round 5 - Basic Control Roll description cut Intense Focus, but it's been used as in all other rolls.
D7 MA - Thranta Race. Swift Thranta, Leg 3: Defensive Stance Step 3: Control. Survival vs Daunting. Thranta Suit (Boost), Animal Empathy (2FD), Outdrsmn (Rem S), Intense Focus.: 3eP+1eA+2eF+1eB+4eD 2 Light Side, 1 Dark Side
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Forgot boost gained from last roll, and had stupidly forgot I needed another round here so I typed Leg 4 on the description, but this extra boost should have gone here
D7 MA - Thranta Race. Swift Thranta, Leg 4: Aggressive Stance (3 Steps). Step 1: We are One - Forgot Boost from last roll!: 1eB (Description wrong, should be for Leg 3 Step 3!) 1 success, 1 advantage
Image
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So total: 1 Success (from boost), 1 advantage (from boost), 2 Light side, 1 Dark side; 2 LS pips converted to successes
Final Result: 3 Successes, 1 advantage
Thranta Strain taken: 1 (Basic Control) - 1 (advantage) = 0
Total Thranta Strain: 3/12
Blai strain taken: 1 (IF)
Total Blai strain: 4/13
Steps completed: 1 = 3/4
S/T/A = 12/2/3

Round 6 - Glide
No roll needed
Thranta Strain recovered: 2
Total Thranta Strain: 1/12
Total Blai strain: 4/13
Steps completed: 1 = 4/4
Leg 3 completed in 4 rounds!
S/T/A = 12/2/3

Leg 4 - Aggressive Stance - Steps needed: 3
Round 7 - We are One
D7 MA - Thranta Race. Swift Thranta, Leg 4: Aggressive Stance (3 Steps). Step 1: We are One; Xenology vs Hard. GM Upgrade. Destiny Flip. Thranta Suit (Boost), Animal Empathy (2FD), Res + Outdmn (Rm 3 S), Intense Focus.: 4eP+2eF+1eB+2eD+1eC 3 successes, 2 threat, 1 Light Side, 2 Dark Side
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3 Successes, 2 threat, 1 Light side, 2 Dark side; 1 LS pip converted to advantage
Final Result: 3 Successes, 1 threat.
Thranta Strain taken: 1 (We are One + Aggressive Stance) + 1 (threat) = 2
Total Thranta Strain: 3/12
Blai strain taken: 1 (IF)
Total Blai strain: 5/13
Steps completed: 1 = 1/3
S/T/A = 15/2/3


Round 8 - Basic Control (Posting reroll after ANOTHER dice goof, as asked by GM)
D7 MA - Rerolling miscoded Leg 4: Aggressive Stance (3 Steps). Step 2: Basic Control; Survival vs Hard. Thranta Suit (Boost), Animal Empathy (2FD), Outdoorsman (Rm 1 S), Intense Focus.: 3eP+1eA+2eF+1eB+3eD 4 advantage, 2 Light Side, 1 Dark Side
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0 Successes, 4 advantages, 2 Light side, 1 Dark side; 2 LS pips converted to successes
Final Result: 2 Successes, 4 advantages
4 Advantage converted to 2 Boosts for next roll
Thranta Strain taken: 2 (Basic Control + Aggressive Stance) = 2
Total Thranta Strain: 5/12
Blai strain taken: 1 (IF)
Total Blai strain: 6/13
Steps completed: 1 = 2/3
S/T/A = 17/2/7

Round 9 - Basic Control
D7 MA - Thranta Race. Swift Thranta, Leg 4: Aggressive Stance (3 Steps). Step 3: Basic Control; Survival vs Hard. Thranta Suit (Boost), Animal Empathy (2FD), Outdoorsman (Rm 1 S), Intense Focus.: 3eP+1eA+2eF+1eB+3eD 3 successes, 1 Light Side, 1 Dark Side
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Adding 2 boosts from previous step (which was rerolled later due to dice goof, as asked by DD!)
D7 MA - Thranta Race. Leg 4, Step 3, Rolling 2 boosts gained from Step 2 (that was rerolled due to dice goof): 2eB 2 successes, 2 advantage
ImageImage
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Total: 5 Successes (3+2 from Boost), 2 advantages (from Boost), 1 Light side, 1 Dark side; 1 LS pip converted to success
Final Result: 6 Successes, 2 advantages
Thranta Strain taken: 2 (Basic Control + Aggressive Stance) - 2 (Advantages) = 0
Total Thranta Strain: 5/12
Blai strain taken: 1 (IF)
Total Blai strain: 7/13
Steps completed: 1 = 3/3
Leg 4 completed in 3 rounds!
S/T/A = 23/2/9

Final Results (after soooo may goofs, oof!)
Race completed in 9 rounds

Tie breakers
Total Successes: 23
Total Triumphs: 2
Total Advantages: 9

------------------------------------------
Also for the fun:
Tentative standings for now? (Updated up to Kellen Rist)

Lana: 7 rounds (NPC)
Yulastranza: 8 rounds (NPC - tie-breaker?)
Garth: 8 rounds (STA: 24/2/21)
Blai: 9 rounds (STA: 23/2/9)
Jocasta: 9 rounds (STA: 18/2/6)
Queen Solara: 10 rounds (NPC but rolled - STA: 25/3/15)
Miyi: 10 rounds (NPC - tie-breaker?)
Galen: 13 rounds (STA: 31/1/31)
Xero: 15 rounds?? (NPC - did he finish? :?: )
Ziandra: 17 rounds (NPC)
Joran: 18 rounds (NPC)
Cynella: 19 rounds (STA: 27/2/37)
Kellen: 21 rounds (STA: 26/1/10)
Tethys: 23 rounds (STA: 14/1/26)
Keyhote: 37 rounds (STA: oh god I thought about it but no.... won't even try)
-------
Katarzyna: Out in Leg 4 (STA: 22/1/7)
Aurilie: Out in Leg 3 (STA: 12/2/8)
Zeno: Out in Leg 3 (STA: 4/0/7)
Riss: Out in Leg 2 (STA: 8/0/10)
Last edited by Blai Frayus on Thu Aug 05, 2021 2:32 pm, edited 1 time in total.
Alderaanian * House Frayus * Human * Xenobiologist * Not often home * Aloof
Way too many pockets * What a fantastic specimen! * Now, this species... * Do I really have to?...
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Kellen Rist
Posts: 469
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Re: [Day 7 - MA] The Great Thranta Race

Post by Kellen Rist » Thu Aug 05, 2021 11:54 am

Kellen was pretty excited to try his hand at thranta racing. He had a plan for tackling the course and selected a fine Swift thranta from the stables. Unfortunately it turned out that the very fine and healthy looking animal was in heat.

Most of the first leg was spent trying to stop his thranta from mounting the competition. He didn't make much progress, but earned some praise for managing to keep it under control and stay in the race (otherwise useless Triumph).

Now that he wasn't in the running the entire course became a test of endurance. His mount was stubborn, but so was he. They were going to finish the course damnit!

He ended up taking twice as long as the Queen, but the finish was indeed swift and dramatic as he passed a few other riders in a reckless move that nonetheless ended well. His thranta seemed quite happy and shot off to get on with the important business of procreation.

---
Rolls

Note: Removes 1 setback ftom all rolls with Outdoorsman and 1 setback from Xenology with Researcher

Leg 1 (Aggressive)
D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 1 (Aggressive): Suit + Stalker. Swooping Dive. Hard Coordination.: 2eA+2eB+3eD 2 failures, 1 threat
ImageImageImageImageImageImageImage
Round 1: 0/2
Strain 4/12

D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 1 (Aggressive): Suit + Stalker. Swooping Dive. Hard Coordination. #2: 2eA+2eB+3eD 0 successes, 1 threat
ImageImageImageImageImageImageImage
Round 2: 0/2
Strain 8/12

D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 1 (Aggressive): Suit. We are one. Hard Xenology.: 1eP+3eA+1eB+3eD 6 successes, 2 threat
ImageImageImageImageImageImageImageImage
Round 3: 1/2
Strain 11/12

D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 1 (Aggressive): Suit. Cold as Ice . Hard Cool. Destiny flip. Practice Upgrade.: 2eP+1eA+1eB+3eD 0 successes, 2 advantage
ImageImageImageImageImageImageImage
Round 4: 1/2
Strain 10/12

D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 1 (Aggressive): Suit. Basic Control. Hard Survival.: 1eP+2eA+1eB+3eD 2 successes, 1 advantage, 1 Triumph
ImageImageImageImageImageImageImage
Round 5: 2/2
Strain 10/12. Triumph to regain composure.

Leg 2 (Defensive)
Glide
Round 6: 1/5
Strain 8/12

Glide
Round 7: 2/5
Strain 6/12

D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 2 (Defensive): Suit. We are one. Hard Xenology. (Round 8): 1eP+3eA+1eB+3eD 3 failures, 3 advantage
ImageImageImageImageImageImageImageImage
Round 8: 2/5
Strain 3/12

D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 2 (Defensive): Suit. We are one. Hard Xenology. (Round 9): 1eP+3eA+1eB+3eD 3 successes, 1 advantage
ImageImageImageImageImageImageImageImage
Round 9: 3/5
Strain 2/12

D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 2 (Defensive): Suit. Basic Control. Hard Survival. Round 10.: 1eP+2eA+1eB+3eD 4 successes, 3 threat
ImageImageImageImageImageImageImage
Round 10: 4/5
Strain 4/12
+1 setback

D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 2 (Defensive): Suit. Basic Control. Hard Survival. Setback from threat. Round 11: 1eP+2eA+1eB+3eD+1eS 1 failure
ImageImageImageImageImageImageImageImage
Round 11: 4/5
Strain 5/12

D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 2 (Defensive): Suit. Basic Control. Hard Survival. Round 11.: 1eP+2eA+1eB+3eD 1 failure, 1 advantage
ImageImageImageImageImageImageImage

Round 12: 4/5
Strain 5/12

D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 2 (Defensive): Suit. Basic Control. Hard Survival. Round 13: 1eP+2eA+1eB+3eD 2 successes, 1 threat
ImageImageImageImageImageImageImage
Round 13: 5/5
Strain 7/12

Leg 3 (Cautious)

Glide
Round 14: 1/5
Strain 5/12

Glide
Round 15: 2/5
Strain 3/12

D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 3 (Cautious): Suit. We are one. Hard Xenology. GM upgrade. (Round 16): 1eP+3eA+1eB+1eC+2eD 2 failures
ImageImageImageImageImageImageImageImage
Round 16: 2/5
Strain 3/12

D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 3 (Cautious): Suit. We are one. Hard Xenology. (Round 17): 1eP+3eA+1eB+3eD 4 successes
ImageImageImageImageImageImageImageImage
Round 17: 3/5
Strain 3/12

D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 3 (Cautious): Suit. Basic Control. Hard Survival. Round 18.: 1eP+2eA+1eB+3eD 1 success, 2 advantage
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Round 18: 4/5
Strain 4/12
+Boost to next roll

D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 3 (Cautious): Suit. Basic Control. Hard Survival. Boost. Round 19: 1eP+2eA+2eB+3eD 0 successes
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Round 19: 4/5
Strain 5/12

D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 3 (Cautious): Suit. Basic Control. Hard Survival. Round 20.: 1eP+2eA+1eB+3eD 2 successes, 2 threat
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Round 20: 5/5
Strain 6/12
+Setback to next roll

Leg 6 (Brutal)
D7 MA. Great Thranta Race. Racer (Swift Thranta). Leg 4 (Brutal): Suit. We are one. Hard Xenology. GM upgrade. Stance upgrade. Researcher removes extra setback.: 1eP+3eA+1eB+2eC+1eD 2 successes
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Round 21: 1/1 (Brutal drops from 4 to 1)
Strain 6/12

Kellen finishes the race!!! 21 rounds.
Alderaanian • House Rist • Human • Noble • Academic • Archaeologist • Stubborn • Suitor • Reviewer #3
Languages: Yes.
Wears: Formal attire: Finely tailored Noble regalia. Casual and field: Custom Tailored Jacket.
"Really?"

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